So there is a lot of misconceptions on this thread and mostly coming from a whining group of people. Not saying Order because there are people like this in both factions.
Not sure what really motivates them, might be that they got killed by the specific class they are trying to get nerfed or just a PoV based on leaderboards with no experience playing the actual class. I shouldn't be wasting my time writing this but I will indulge the few whiners.
If you 'feel' a class is overperforming post you points and explain why so, don't just bullet point all the class can do and expect anyone with a semblance of experience to believe there is access to all of that at any given time.
Hardkoar wrote: ↑
Tue Dec 01, 2020 5:58 pm
You only get behind bad players, or KD'd players, in anyway, it aint ''AW spamming..''
Here we are talking about a class, the MSH, that has no positional needs and does more single target damage than anything else. While retaining it's AOE, Tankiness, Mobility, ability to just go rdps on demand and kite and have access to a whole lot of other tools.
Can we please stop trying to somehow defend this sorcery? lol. The MSH is stupidly overwpowered, there is no way any respectable player can not see it.
ST Burst: You need to sacrifice a tactic in order for Git Em! to have descent damage
AoE: In order to maximize AoE capabilities you need to slot ABM (so no pet = no disarm, no armor debuff)
Tankiness: You need to build for it, you can't be all out dps and tanky at the same time. You also need to slot Sneaky Git
Mobility: Debatable: Yes, they have Squig Leap, but without M2 they are pervious to snares considerably reducing their ability to stay on target. They do have an OK channeled version of charging which I would trade any day as it often gets cancelled by slopes or bumping with tiny props on the ground (I would have removed Out of my Way all together as expressed on my proposal)
Going RDPS on demand: Looks like your experience is limited to T1 for the looks of it. You definitely can go out of Squig Armor if you wish, I mean it is your way of playing, but should you? never! It is suicide as you are lacking the range on kiting skills (old SWDW) and the survival tactics (Whazat behind you?! and/or Run Away!)
Note: SH and SW do not have AOE detaunt
wonshot wrote: ↑
Tue Dec 01, 2020 6:20 pm
Now looking at the biggest pet-changes for the Melee version of the new Squigherder, the Morlale1 ability is one out of just a few morale abilities that has a lenght longer than the standard 10seconds. This buff has 15sec duration and the standard 60sec cooldown before you can use an other morale ability. Since this previous morale3 ability is now an M1 it gives a powerspike early in the fight for a pet-herder (ranged or melee but with a pet) where as other defensive options probably need to be used to counter this powerspike in pressure. (like a healer M1 to catch the spike damage) This gives pet-herders a visual burst to now look out for early in a fight, and it creates tempo.
And just as an FYI this is something experienced SH players are trying to revert it.