Tabelrel wrote: ↑Sun Dec 20, 2020 8:10 pm
Been thinking about this a bit more and for a slightly more radical change but one that keeps them in line with what Mythic originally intended, but subsequently nerfed for commercial reasons (i.e. keep the majority of the player base at the time happy who were not WH\WE). The nature of the WE\WH were heavily nerfed in the first few months of the game, but that was because most players were in greens/blue and as players became more defensively built those nerfs were never compensated for and re-balanced when perhaps they should have been. This is not an RoR but AoR thing.
Not necessarily, something i would look for as i'm happy enough where the WE is at the moment but i guess maybe a straw man proposition.
Mythic WH role:
Whether you're positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.
Mythic WE role:
A Witch Elf can be an unstoppable force of death and destruction under the proper circumstances. By picking their targets carefully, the Witch Elf can win a fight in a short amount of time. A Witch Elf prefers to rapidly close with lightly armored targets, where their wicked poisons can find exposed flesh. Using a combination of rapid attacks, the Witch Elf works herself up into a Frenzy to execute powerful attacks that will stop most opponents dead in their tracks. When facing a heavily armored foe, the Witch Elf relies on her agility to survive long enough to pick apart her opponent's defenses and opening him up to a savage death blow.
So from this the WE was always designed to be front loaded with a large amount of damage for a short period of time i.e. her frenzies and to burn down most targets including healers, while the WH was more survivable and in it for the longer game or for final executions so the same mirror just opposite sides of it.
There was a small period in this game where I remember you could live the marketing hype and attack the back line with some chance of success. That lead to interesting fights where it wasn't just full frontal zerg on zerg, like it is now, but front line and back line attacks. Again, that isn't an RoR development, but with the arrival of Slayers/Choppa's an AoR thing.
If you wanted to return to the very original concept:
1. Give the WE back her burst damage i.e. crits/unnerf AW etc so she is properly front loaded damage again.
2. Remove the GCD from Riposte so the WH can perform their role and be more surviable, especially against melee.
3. Remove or reduce the range on WE finishers. It always seecision to hold onto suemed daft to me my WE could puncture someone from her daggers @ 30 feet. Makes no logical sense, and that was just a sob given to the WE's as due to the nerfs Mythic were seeing a total exit of the WE community so again a commercial dbs.
This doesn't necessarily help with being wanted in a WB\City etc but that is just the nature of them, they are primarily ST damage dealers and Choppa's/Slayers coming later to the game implemented that WB Melee role better. That said, with a proper WB set up they both can put out large damage and offer utility such as heal/wound de-buff, staggers etc. It's a pity no one see's those capabilities on a scoreboard just kills/damage/protection/healing etc when if you could see those stats they may be more welcome and perceptions change a bit as to their utility
Of course when you start talking of unnerfing/buffing where do you stop, back to more damage on the WL, the AoR BW who was a walking nuclear bomb.... etc etc