If we would play a game where you just play 1vs1 or small group matches the answer is yes - you have to balance the game around the class itself and what a good player can do with it. In Warhammer with 12 classes each side and big scale pvp is the answer no. Its team based game and a 24 Man wb can only as good as the weakest part.Rapzel wrote: ↑Fri Dec 25, 2020 3:17 am
The 77 Vs 23
Read prior quotes, there's more but the search function does not work atm on the forums.
I'll ask you this question again, should we balance the game on what the best players can do, or should we balance for the people that play solo for 2 hrs on the weekend? If one side is stronger at 110% but not at 75% does that mean that the game is broken? And there's the core issue that needs to be discussed, not if mSH is OP or Slayer is OP, even though both maybe needs to be tuned down.
What is the benefit for a realm to have the strongest class ingame but nobody can handle. Or you need to train every day to implement you best class in your wb because it is to complex.
Example to this is again Shammy and RP. As Shammy you have Auto detaunt by tactic. As RP you need experience when is the Right Moment to detaunt your enemy's. Put it in your rotation and refresh it. See it's by far more challenging than just put a tactic in. Its need time and experience to master it.
I would guess 80-85% are casual gamer. If you have "easyer" classes to master and easyer to implement in wb we have a imbalance. If a destro player who gives 75% can be as good as a order player who need 110% we have a imbalance.
And a last sentence to class balance itself. Mythic Entertainment as developer balanced the game over years even before the game got released. Classes and their strength and weaknesses are very fragile and defined by their abilitys. We and the dev team should watch out by giving abilitys careless from order to destro and other way around.