Rasenmeister wrote: ↑Wed Dec 23, 2020 8:48 am
Sundowner wrote: ↑Wed Dec 23, 2020 8:16 am
We literally said that balance in forts should be looked at or fort system redesigned because it favours some order classes more than destro ones. stop lying.
Also most of "just get orginized" was literal parroting of destro fanboys which responded to city winrate imbalance with only one argument, that sides were completely balanced and order just needed to "get orginized"
Ok. Nerf slayers - when we meet strong melee blob in city - we cant kill it.
Up 2h kotbs as chosens, but delete vigilance and give them opression, as chosen
Nerf all aoe heals.
What else?
made special pve city for crybabies with paper sovereign for apperance
Again, destro with typical nonsense, except probably slayers, because they have too much utility and damage for one class.
I am not saying buff all order nerf all destro. The city winrate distribution we have nowadays is not merely because order has weaker classes and destro has stronger ones. Slayer, Kotbs and BW are better than their "mirrors", but does it affect it? of course if you stack slayers u will win, but, hear me out, being competitive should not be tied to class choice. On the other hand destro has more choice for wb composition and had it for several years probably. When you have only 1 competitive dps class, you are kind of discouraged to form wbs and play organized, because u do not have option, u cannot stack SWs as you can stack mSH, mara has similar dmg to WL but has much more utility, choppa is not that far behind slayer.
City winrate we have now is not direct reason of disbalance between classes, we have this distribution because destro classes on average are more optimized for city playstyle and have been like this for a long time, this discouraged order players to form up, because u loosing anyway and derailed into realmwide attitude towards cities.
Argument that destro players are inherently better and love to organize and order players are PUGs who will lose anyway is stupid. Maybe what we see in cities nowadays are caused by something, which was obvious but for some reason devs never really paid attention and it snowballed into what have we now?
Please, do not say "if you want to win play meta classes, order has slayer blah blah", city is endgame content, more classes should be optimized for it.