balvor877 wrote: ↑Sun Jan 17, 2021 2:03 pm
Brutinho wrote: ↑Sun Jan 17, 2021 1:51 pm
If you would take the time to read the combat log it clearly says Brocoli's Horned Squig's Headbutt hits you for ... Headbutt is not an AA, it is a skill...I mean, english is not my first language, but that seems pretty clear to me
That been said, I agree that Squigbeast needs to be looked at (as I have voiced in several other discussions). As for the argument of M1+squig frenzy is doing too much damage so nerf every aspect of the class doesn't seem logic tough.
btw:
SH: squig frenzy = base line with 25% damage increase, 20s duration
WL: Leonine frenzy = you have to go all the way down in the guardian path, only 159 damage add, 10s duration
The M1 the WL dont have...
And SH has 3 pets and 2 are even ranged. The WL pets is melee, the pet is slow, pathing is buggy. When the WL pet dies you dont have a pet for 30s. The SH just makes another one.
So, yeah... lol
Squigs have 4 pets
- Defensive melee (Squig)
- Offensive melee (Horned Squig)
- Defensive range (Gas Squig)
- Offensive range (Spike Squig)
We can't compare M1 to WL as they get ranged snare like mara. You could send a proposal for some changes to M1 SW. In any case Ihave been voicing that Squigbeast requires adjustments (either move to higher morale slot or reduce damage bonus)
Btw Squig frenzy is part of a interestingly done mirroring amongst WL, Mara and SW.
Goes as follows:
- SW gets VoN (baseline)
- WL gets Primal fury (specable)
- Mara gets Growing instability (specable)
- SH gets Squig frenzy (baseline)
You can each of their restrictions, durations and CDs.
Leonine frenzy is an added skill for WL's pet mastery and has no mirror. Also, please don't take numbers from career builder seriously. Everyone knows they reflect damage at an specific level (lvl29 for LF) and no stat contribution gets added. Otherwise I would be able to say ohh behind ya! only does 291 damage(lvl 25), which is bull ...