Healing calculation / additive or multiplicative? Or a mix?

Let's talk about... everything else

Moderators: Developer, Management, Web Developer

Valerious
Posts: 17

Healing calculation / additive or multiplicative? Or a mix?

Post#1 » Fri Jan 22, 2021 9:23 am

Hey,
I couldnt find anything here like that.
So there are two things, first is crit, second is some heal Bonus....

Is a crit + 50%? Or less? Or is it more complex to calculate that?

But more important for me, how do several effects work?
In a nearly "perfect" Situation, as a WP i have:

+ 20% from exalted defense tactic
+ 12% from Invader Bonus
+ 25% from RP tactic Blessing of Grungi
+ 15% from Kotbs Aura with focus mending

So if baseheal is for example 1000:

1) additive = 20+12+25+15=72% --> 1720 heal

2) multiplic = 1.2*1.12*1.25*1.15=93,2% --> 1932 heal

Which one is correct or does it work complete other way?

Thanks a lot for your help mates!

Ads
User avatar
teiloh
Posts: 625

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#2 » Fri Jan 22, 2021 9:26 am

Three categories:

Outgoing [ED + Invader]
Incoming [40% from Blessing + FM]
Crit Mod

Outgoing * Incoming * Crit

1.[20+12] * 1.[15+25] * [Average 1.5]

1000 * 1.32 * 1.4 * 1.5 = 2772

I believe crit ranges from 1.4-1.6, then you add your crit bonus to it. If the WP invader is +12 crit bonus instead of outgoing heal buff, you'd add it to the avg. 1.5x crit bonus

Panodil
Posts: 319

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#3 » Fri Jan 22, 2021 9:33 am

Does invader and exalted stack?
Panodil WP
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage

Valerious
Posts: 17

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#4 » Fri Jan 22, 2021 9:50 am

Thank you.

But what do you mean with adding crit Bonus After that?

I m pretty sure the invader Bonus is not a crit thing its a not sure 10% Chance to increase my outgoing heal by 12% for 10 sec


User avatar
Drekan
Posts: 58

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#6 » Fri Jan 22, 2021 11:15 am

Wheres only available for destro is a 25% from zealot hahahabwabwawawa
Last edited by Drekan on Fri Jan 22, 2021 11:21 am, edited 2 times in total.
Elizerain Thex

User avatar
Drekan
Posts: 58

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#7 » Fri Jan 22, 2021 11:15 am

And average crit bonus is at .45
Elizerain Thex

Valerious
Posts: 17

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#8 » Fri Jan 22, 2021 12:34 pm

Thx all.
Anyone knows another career Planer where the skills show the real basehealing on rank 40 with 15 points spent in salvation tree?
The common one seems to show always the healing number at that rank it was available....
Healing Hand says 1700 but i m sure with 40 its much more....
I know the number Shown ingame shows inclusive willpower and healingpower
Anyone some free time to show me here the real numbers? ^^ much appreciated

Ads
User avatar
teiloh
Posts: 625

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#9 » Fri Jan 22, 2021 3:20 pm

Valerious wrote:
Fri Jan 22, 2021 9:50 am
Thank you.

But what do you mean with adding crit Bonus After that?

I m pretty sure the invader Bonus is not a crit thing its a not sure 10% Chance to increase my outgoing heal by 12% for 10 sec
Gotcha, it should be +32% outgoing when it and ED procs

User avatar
teiloh
Posts: 625

Re: Healing calculation / additive or multiplicative? Or a mix?

Post#10 » Fri Jan 22, 2021 3:21 pm

Drekan wrote:
Fri Jan 22, 2021 11:15 am
Wheres only available for destro is a 25% from zealot hahahabwabwawawa
DOK has +20% incoming on defensive target when they crit hit (Transferred Focus), stacks to +45%

Who is online

Users browsing this forum: allcreation, Bing [Bot] and 22 guests