adapter wrote: ↑Thu Jan 28, 2021 10:35 pm
Detangler wrote: ↑Thu Jan 28, 2021 8:02 pm
It's not the dev's fault, though. They can't code the game to change player behavior.
It is. They choose the way a City Siege is played, they can change every aspect of it. There are so many options to make Cities fun to play and somehow they chose the most broken and dull one.
I think it's mostly due to the fact of not acknowledging they chose the wrong path.
how do you think they can make it more fun?
I don't know their direction or vision for cities, but account based rewards should help class distrubtion atleast and less dps overstacking... as something worth considering
the other thing worth considering is Pve version of city... because of small population, it is not fun to wait 30 mins to que pop and then not get in (destro problem) if everyone gets in they have a chance, it would also mean solo querers would have to organise themselves and "git gud" with no excuses what so ever... which would replace the salt already thrown around at premades because somebody died in pvp.
Another thing would be the transparecy of the que... if people qued up and got a number in the que and know the chances of pop that would help... but i know some people with streamers and que manipulation might be a issue, but to be honest it is already a issue, in the past order guilds would search for destro guilds and their leaders in particular (i know i was searched) to see if they are in or not... they would wait for them to get a pop before queing... now the order guilds wait 25 mins to que to try get a pop vs destro pugs instead of premades... so order pugs get destro premades instead... that is a community issue, im not sure dev's stance on it but history shows it clearly night and day the difference between most premades either side.
They did reduce some of the cheese in cities over time, but i doubt anyone gives them props for that
you can still do cheesey pve things too but its not as blatant atleast...