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LIVE Q&A: Drop your questions here!

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Koryu199X
Posts: 117

Re: LIVE Q&A: Drop your questions here!

Post#61 » Wed Feb 03, 2021 7:54 am

Will you consider looking at how the cannons and other siege weapons work. I would like to maybe see the cannon increased in power to do between 7000-10000 damage but require a team of three players to fire. Also the cannon should fire like a proper cannon and all along it's trajectory are hit. Similar to how the necromancer in GW2 staff one skill works. I would like to see some of the other warmachines firing more in line with their tabletop counter part. But again same as cannon team of three to work it.

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Druch
Posts: 9

Re: LIVE Q&A: Drop your questions here!

Post#62 » Wed Feb 03, 2021 9:13 am

Are all beastlord quests going to be repeatable? If so what the ETA's?

licenje
Posts: 84

Re: LIVE Q&A: Drop your questions here!

Post#63 » Wed Feb 03, 2021 9:37 am

Been here for 5 year dont do pve got 3 chars 82+ and dont have sentinel ring on any char...

Any hope off geting sentinel ring vendor for pvp curency ? there is no pvp accesory that is even close to sentinel...
geting forced to do pve in pvp game is annoying i know you invested time to get dongeons working.

If no sentinel vendor any hope of geting new PVP accesory set in game? genesis i used 5 years ago and is still only thing you can use if you got no sentinel so its 5 years outdated lvl 36 set...

Cornack
Posts: 1

Re: LIVE Q&A: Drop your questions here!

Post#64 » Wed Feb 03, 2021 9:45 am

The balance between factions have always been an issue in RvR, even more in a only 2 factions rvr game.
When i see different sieges on capitals, the situation doesn't look balanced at all. Do you think it's because of the balance of the different classes or just because of players ?

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Ysaran
Posts: 1242

Re: LIVE Q&A: Drop your questions here!

Post#65 » Wed Feb 03, 2021 9:48 am

1) what is holding you from reverting the guard change?

2) any infos available on the AM/Shaman buffs/chareer mechanics rework?

3) will the special appearence (like WE's assasin set) ever be available?
Last edited by Ysaran on Wed Feb 03, 2021 10:01 am, edited 1 time in total.
Zputadenti

Lyckansost
Posts: 30

Re: LIVE Q&A: Drop your questions here!

Post#66 » Wed Feb 03, 2021 9:52 am

Hi Devs!
Any plans to make the game abit more new player friendly? To keep the new players we get.
Example update the game with guides/quests or similar stuff to help new players get in to the game.

This game is 3 parts SC, RVR, and PVE. As the game is right now you can level up through all of the games aspects but at endgame SC is totally useless so 1/3 of the game becomes pointless is that intended?

Any plans to change useless/badly alocated stats/bonuses on sets? Example invader is not a upgrade for many classes, if you added/changed one piece of the set to a back piece we could mix sets atleast.

Are the devs happy with the current situation of endgame (City) only available for a small part of the server at a reasonable rate?

Thanks to all involved in this ROR project. Having alot of fun playing here👍

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wonshot
Posts: 1104

Re: LIVE Q&A: Drop your questions here!

Post#67 » Wed Feb 03, 2021 10:01 am

Q1: We have seen a few names leave the Team over the years, but we rarely hear about new names getting added. Any words from the Team about how it is going internally on staying motivated, keeping fresh blood and ideas coming in without burning out or staying "stuck"?

Q2: With the RvR campaign now fullfilled and City sieges added, Are the Devs happy with how the gameplay loop of zonelocks function?

Q3: When/If RoR gets a version of Land of the Dead, will it be as close to on Live or will there be big changes like No worldboss, no Instance invading or other big alterations as it stands right now?

Thanks for your time, and transparency!
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

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Gurf
Posts: 519

Re: LIVE Q&A: Drop your questions here!

Post#68 » Wed Feb 03, 2021 10:09 am

As cooldown decreaser abilites are proving to be so influential for group and warband play is there any plan to further balance these out between the factions, or bring Swordmaster Whispering Wind up to the level of BO WAAAAAGH! ?

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manasero
Posts: 2

Re: LIVE Q&A: Drop your questions here!

Post#69 » Wed Feb 03, 2021 10:16 am

1st Quesiton: Will be possible to put timer on lair bosses? so that we know how long ago was killed and how much time remain for him to spawn?

2nd Question: Will the lair boss puzzles (as they were on live) be implemented on RoR aswell?

3rd Question: Is it possible in the future to have more slots in our personal banks?

4th Question: Any plans of fixing / reworking the crafting professions in the future? For example Pyre Ivy Seed and Marshroot Seed - cultivating

5th Question: When will the lairs which are Not Implemented / Working be fixed?

6th Question: Related to past events. Will be possible to have specific quests implemented which are giving rewards from past events? Such as aviator goggles, anniversary cloaks, pets, limited time mounts, etc?

7th Question: We saw the Squig Herder / Shadow Warrior revamp.. What classes will be next?

8th Question: Any news related to Lost Vale and Hunters Vale?

9th Question: Related to Ranked scenarios - if new season will come soon, what will happen with the current Ranked scenarios Sets (speaking about Victorious and Triumphant). Will them be removed or the prices will decrease?

10th Question: Will there by any rework or addition to Isle of The Dead region? I remember from live being a very good farming spot.

maxonian
Posts: 19

Re: LIVE Q&A: Drop your questions here!

Post#70 » Wed Feb 03, 2021 10:38 am

1) Any plans for tweaking AM and Shaman classes to make them more lucrative choice for wb and city plays?

Right now both AM and Shaman cannot compete in raw healing power with WP/DOK and do not bring even remotely the same group utility RP/Z do, so they are always the outlier for healer spots in warband context. They only get taken with 'better then nothing' logic, because there isnt infinite amount of WPs, DOKs, RPs and Zs readily available


2) Any plans to rehash Invader piece stats and set bonuses?

For many classes Invader is NOT an upgrade over vanq, which defies the logic of having invader higher up in gear progression chain

i.e. for Shaman wearing full invader over full vanq results in having these stats just from gear pieces themselves:
-2% heal crit
-2% reduction in being crit hit
-2 AP per second
-2% reduced armor pen

All very highly sought-after stats. That's just insane :D


3) Do you agree that EVERY class should have an end-game (specifically, cities) viable spec?

4) Could you shed some light on how are you monitoring if something is too weak or too strong (ability, tactic, morale or a combination of the above etc), since you clearly stated multiple times that forum wars do NOT influence this process?
Last edited by maxonian on Wed Feb 03, 2021 12:15 pm, edited 1 time in total.

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