I saw a lot of posts about the Gamebryo engine holding back increases in graphics quality/texture resolution.
What if we re-built the game in Unreal Engine?
We could take our favorite mechanics from Reckoning and try recreating them.
We could complete Karaz-a-Karak, even add Lothern and Malekith's Black Ark.
This guy has a whole bunch of cool ideas that I would love to see in game. https://ekaslime.wordpress.com/
We have access to almost all of the model and texture files. I imported part of Altdorf House Model to show it's possible.
Warhammer Online - Rebuilt In Unreal Engine 4
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Re: Warhammer Online - Rebuilt In Unreal Engine 4
That would certainly be an undertaking. When I was playing around with UE4 a while back I considered rebuilding certain scenarios as practice with the engine, but never got around to it. I think rebuilding the entire game in it would be a bit too much, though. It would be much more effort than just rebuilding the map, the current game is written in C# AFAIK, while UE uses C++ and converting that over would be a real pain.
It would be really cool to play this game with a more modern look, though.
It would be really cool to play this game with a more modern look, though.
Vayra - Sorc
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Kalyth - BG
- Inquisitor2
- Posts: 2
Re: Warhammer Online - Rebuilt In Unreal Engine 4
Those are great points. Maybe it would be more fun to just rebuild small parts of the map/scenarios with no/limited functionality.
- Twohandernoob
- Posts: 198
Re: Warhammer Online - Rebuilt In Unreal Engine 4
Could be called something cool like Age of Sigmar's Reckoning
- saupreusse
- Developer
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Re: Warhammer Online - Rebuilt In Unreal Engine 4
There are ue4 rebuilds for the old zelda games. All i can say is: it is too much work and to this day there is not a single game that was recreated by fans using a new engine (that i know of).
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