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Target priority as AOE RDPS

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Klod91
Posts: 95

Target priority as AOE RDPS

Post#1 » Tue Mar 02, 2021 12:05 pm

I'm trying to understand where I want to aoe during City and oRvR fights.

When the leader calls out something like "drop morales here and channel", it's obvious, but in all other situations what should my target priority be?
Do I want to aoe the biggest blob? What if that blob is bunch of shield tanks?
Or mabye I want to aoe where the most squishies are, to keep them at 80%HP so when they get jumped they are an easier target?
Maybe I should spread my aoe around the MA target?

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M0rw47h
Posts: 898

Re: Target priority as AOE RDPS

Post#2 » Tue Mar 02, 2021 12:12 pm

Generaly AoE pressure goes on MA, more precisely, where MA is facing as most mDPS AoE is frontal cone.

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wonshot
Posts: 1101

Re: Target priority as AOE RDPS

Post#3 » Tue Mar 02, 2021 12:59 pm

Depending on your setup and compesition things change.

If we assume you are part of a standard meta 3aoe/hybrid group + 1singletarget assist group. Then your role as part of the AoE group is to apply critical mass to the enemy player via aoe.
What that means in more detail, is to hit more than 6 targets at a time, so grouphealing is no longer enough to cover your damage output, and this is where crosshealing from the enemy healers have to take over.

For the sake of the example lets say you are in a 6slayer aoe group, with two WHs in a singletarget assist group.
The 6 slayers will assist of the mainassist to weave in their autoattacks and debuffs on the mainassist's target to presure the one target and cleave around the target. This presure is your aoe criticalmass, forcing all of the enemies healers who are grouped with the targets you are cleaving to be "locked in groupheal babysitting mode" Meaning they cant crossheal.

if we make up some numbers to illustrate the example:
One aoe dps slayer would output 1.000 aoe damage per second.
one healer in a 2-2-2 group would heal their own party for 1.000 healing to his own party.

if 6 slayers are dishing out 6.000 damage per second, but hitting more than the same group. then more than 2 healers are required to outheal the damage intake. And you have reached the critical mass where the enemy need to mitigate your damage with Challenges/Bellows, or they will crumble unless there is crosshealing going on.
Prehotting, crosshealing, guardswaps, spreading out when you are taking too much damage, Challenge rotations are part of surviving Enemy criticalmass intake. On top of this interrupting core channeling cooldowns, while possitioning yourself to not take a full frontal channel helps the case of stopping you from getting out massed.

At the same time, your singletarget assist group is responsable of harassing single-targets with focus fire, making sure that the enemies cant crossheal the aoe-presured targets getting hammered, while also being under presure themselves from the assist group and start taking casualties.

The crack to breaking a formation with 3+1 setup. is to get an opening kill on for example an enemy healer. Than means one of the enemy 4 groups are now only on half healing capacity, on top of that if they want to bring the dead person back up an additional healer has to ress so two groups are now on only half healing capacity while the dead+ressing healers are recovering the situation.

To return to your question, the aoe presure needs to be stacked to be affective. If you are an aoe dps, you need to apply enough critical mass on top of the other aoe-dpsers to force the parties you are hitting to be locked in a race where it is partyhealing vs your criticalmass. If you run 4aoe groups they need to reach a point where you have stronger criticalmass than any party can outheal, and usually this is countered by simply not stacking against full aoe setup.

Critical mass is basicly just fluff damage, untill you reach a method of dishing out more damage than enemies can outheal. Either you reach this point by doing:
- well times CC on healers while burst cleaving (channels or morales)
- you bring more raw aoe damage than enemies have healingoutput (aoe healdebuffs, or outgearing)
- focus fire their healers to a point where they can nolonger outheal the aoe criticalmass.

Bombing is so much more than pressing your rotation, on top of the biggest pile of targets. Reading the situation, when you are exposed to getting counterbombed because you are stacking, when you are debuffed and your criticalmass is mitigated, when you are in recovery mode and your own healers cant sustain the enemy criticalmass and when the enemy comp has more frontloaded or ramping aoe burst based on classes all goes into how well your leader can read a situation, what you have to do as an aoe dps is "simply" pressing your buttons, be on the correct location you are asked to and weaving in singletarget presure while applying criticalmass.

hope this helped someone
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maxonian
Posts: 19

Re: Target priority as AOE RDPS

Post#4 » Tue Mar 02, 2021 2:26 pm

Spoiler:
wonshot wrote: Tue Mar 02, 2021 12:59 pm Depending on your setup and compesition things change.

If we assume you are part of a standard meta 3aoe/hybrid group + 1singletarget assist group. Then your role as part of the AoE group is to apply critical mass to the enemy player via aoe.
What that means in more detail, is to hit more than 6 targets at a time, so grouphealing is no longer enough to cover your damage output, and this is where crosshealing from the enemy healers have to take over.

For the sake of the example lets say you are in a 6slayer aoe group, with two WHs in a singletarget assist group.
The 6 slayers will assist of the mainassist to weave in their autoattacks and debuffs on the mainassist's target to presure the one target and cleave around the target. This presure is your aoe criticalmass, forcing all of the enemies healers who are grouped with the targets you are cleaving to be "locked in groupheal babysitting mode" Meaning they cant crossheal.

if we make up some numbers to illustrate the example:
One aoe dps slayer would output 1.000 aoe damage per second.
one healer in a 2-2-2 group would heal their own party for 1.000 healing to his own party.

if 6 slayers are dishing out 6.000 damage per second, but hitting more than the same group. then more than 2 healers are required to outheal the damage intake. And you have reached the critical mass where the enemy need to mitigate your damage with Challenges/Bellows, or they will crumble unless there is crosshealing going on.
Prehotting, crosshealing, guardswaps, spreading out when you are taking too much damage, Challenge rotations are part of surviving Enemy criticalmass intake. On top of this interrupting core channeling cooldowns, while possitioning yourself to not take a full frontal channel helps the case of stopping you from getting out massed.

At the same time, your singletarget assist group is responsable of harassing single-targets with focus fire, making sure that the enemies cant crossheal the aoe-presured targets getting hammered, while also being under presure themselves from the assist group and start taking casualties.

The crack to breaking a formation with 3+1 setup. is to get an opening kill on for example an enemy healer. Than means one of the enemy 4 groups are now only on half healing capacity, on top of that if they want to bring the dead person back up an additional healer has to ress so two groups are now on only half healing capacity while the dead+ressing healers are recovering the situation.

To return to your question, the aoe presure needs to be stacked to be affective. If you are an aoe dps, you need to apply enough critical mass on top of the other aoe-dpsers to force the parties you are hitting to be locked in a race where it is partyhealing vs your criticalmass. If you run 4aoe groups they need to reach a point where you have stronger criticalmass than any party can outheal, and usually this is countered by simply not stacking against full aoe setup.

Critical mass is basicly just fluff damage, untill you reach a method of dishing out more damage than enemies can outheal. Either you reach this point by doing:
- well times CC on healers while burst cleaving (channels or morales)
- you bring more raw aoe damage than enemies have healingoutput (aoe healdebuffs, or outgearing)
- focus fire their healers to a point where they can nolonger outheal the aoe criticalmass.

Bombing is so much more than pressing your rotation, on top of the biggest pile of targets. Reading the situation, when you are exposed to getting counterbombed because you are stacking, when you are debuffed and your criticalmass is mitigated, when you are in recovery mode and your own healers cant sustain the enemy criticalmass and when the enemy comp has more frontloaded or ramping aoe burst based on classes all goes into how well your leader can read a situation, what you have to do as an aoe dps is "simply" pressing your buttons, be on the correct location you are asked to and weaving in singletarget presure while applying criticalmass.

hope this helped someone

Wow, what a great post, Bombling. Thank you.

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Artighur
Posts: 19
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Re: Target priority as AOE RDPS

Post#5 » Tue Mar 02, 2021 2:37 pm

Wow that was really helpful
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nebelwerfer
Posts: 646

Re: Target priority as AOE RDPS

Post#6 » Tue Mar 02, 2021 2:47 pm

bombling you should author some tips on the loadingscreen or write some ingame books of warfare, you are very good at it. :smile:

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Klod91
Posts: 95

Re: Target priority as AOE RDPS

Post#7 » Tue Mar 02, 2021 2:48 pm

Thank you! Very comprehensive answer.

Aezron
Posts: 93

Re: Target priority as AOE RDPS

Post#8 » Tue Mar 02, 2021 6:09 pm

wonshot wrote: Tue Mar 02, 2021 12:59 pm...
What a great post Bombling! A good summarization of some of the points in your guide, which I recommend other people to read if you find this post valuable.
I too find the 24 vs 24 fighting dynamics very interesting/fun, there is so much nuancy and tactics that is not apparent at a glance, but is incredibly important for the outcome of the fights and makes each fight so much fun!

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