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Warreport - add casttime

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Karl
Posts: 329

Re: Warreport - add casttime

Post#11 » Sun May 09, 2021 8:45 am

mmmkay... had like three accounters this morning when players runs from fights and then *puff* are gone... choppa in Praag did it and then few mins later was back in the lake...

Is the purpose of WR to be able to escape from fights then fine leave it as it is, but if it's just to teleport to fights then pls add a cast time and stand still condition - like when calling your horse.

End of rant - have a great day :)
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Bozzax
Posts: 2481

Re: Warreport - add casttime

Post#12 » Sun May 09, 2021 10:26 am

huge problem

Massive impact on the game
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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saupreusse
Developer
Posts: 2386

Re: Warreport - add casttime

Post#13 » Sun May 09, 2021 10:35 am

Should have the same casttime as recall scrolls
Image

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GamesBond
Former Staff
Posts: 1072
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Re: Warreport - add casttime

Post#14 » Sun May 09, 2021 11:28 am

Just to keep you guys tuned, after checking with the team, there is a will to add a casting time to War Reports. However, it's been deemed harder/more complicated than expected and thus it's in the pipeline. But first, devs are working on more important projects so there's not really any ETA on when could this be implemented.

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Karl
Posts: 329

Re: Warreport - add casttime

Post#15 » Sun May 09, 2021 12:01 pm

GamesBond wrote: Sun May 09, 2021 11:28 am Just to keep you guys tuned, after checking with the team, there is a will to add a casting time to War Reports. However, it's been deemed harder/more complicated than expected and thus it's in the pipeline. But first, devs are working on more important projects so there's not really any ETA on when could this be implemented.
Awesome! Thx a bunch!
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lyncher12
Posts: 542

Re: Warreport - add casttime

Post#16 » Sun May 09, 2021 1:02 pm

i can't wait for this change im sick of these 5 mans war reporting from my 24 :evil:

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