The best part to PvP will ALWAYS be when the numbers are equalized. When there is no clear roflstomp. Don't matter whether we have Decimator, Obliterator, Vanquisher or god damn Sovereign.Powell wrote: ↑Fri May 21, 2021 6:54 amI agree, new player experience is pretty dismal. There is a reason that, 2 years later, the server has retained essentially 0 overall players from the lazy peon population burst. Seems we are back to peak 1200 numbers, 1600 if we are lucky. This is a pretty stark fall off from the 3200 population that required Max to expand server capacity. And since then the server cap expansion hasn't seen much use.....Boozebeard wrote: ↑Fri May 21, 2021 12:16 am So OP didn't exactly word things in a constructive way but similarly the new player experience shouldn't be dismissed as frivolously as it seems to be by the long term player base.
A lot of people coming back to this game are probably 30 odd now and have **** to do and just being told that I should grind to 16 or find a pre made group in order to even get a good idea if I really want to play this game long term is a big turn off.
I really think some attempts to balance the bottom end of the game would go a long way to gaining more new players. Cause right now there really is some stuff that sucks. Last 2 days I've tried playing T1 SCs I've just been running into order pre mades that literally go 30-0 every match. Completely ruins the game.
The data is all there, and the best part of the game and where it comes into form is usually around vanq/invader gear. Imo.
At the end of the day the numbers don't lie. And a lot of the issues this server faces is directly linked to population issues (looking at you sc ranked brackets).
And the real fun in PvE starts at around ~25 or so. On average.
Both are too late and I'd expand extra effort on new player retention, but what do I know?