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Time spent in Queue Compensation idea

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facundo7777
Posts: 402

Time spent in Queue Compensation idea

Post#1 » Wed Jun 09, 2021 7:29 am

Hello,

i love everything in this game but one single factor is pretty annoying for me.

Time spent in queue for scenarios... especially in lower tiers. Sometimes i have to wait 40-60minutes for sc (and then lose or win in 5min and losing faction is not queue againxDDD but its the other story) while i have 2 hours for playing the game so my results are not so efficient.

I thought about idea of some kind compensation for time spend in queue till reach 40. For exmaple: for each 5min spend in queue player will gain more xp and rr in the next scenario (i dont have idea about numbers... maybe average of % xp and rr gained in smiliar time while fighitng in sc).

As a result patient waiting in queue will be more rewardable for both sides (winning and losing ones).

Guys what do U think about something like that?

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mytreds
Posts: 177

Re: Time spent in Queue Compensation idea

Post#2 » Wed Jun 09, 2021 7:56 am

It’s a rewards issue. More RP, more relevant endgame rewards in oRvR compared to SCs. If SCs had rewards that were on par or better than their oRvR counterparts, you’d probably see more people queuing up during off event hours.

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facundo7777
Posts: 402

Re: Time spent in Queue Compensation idea

Post#3 » Wed Jun 09, 2021 8:49 am

mytreds wrote: Wed Jun 09, 2021 7:56 am It’s a rewards issue. More RP, more relevant endgame rewards in oRvR compared to SCs. If SCs had rewards that were on par or better than their oRvR counterparts, you’d probably see more people queuing up during off event hours.
probably U are right too.

From my pov more rewards esepcially for lower tiers can attract people to play here.

other idea is deleting t1 & t2/t3 and just let all low levevels to play in single grp. 1 level without gear is the same meat vs 10+ with gear as for 39 :P

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dalen
Developer
Posts: 620

Re: Time spent in Queue Compensation idea

Post#4 » Wed Jun 09, 2021 9:48 am

You can do things between the pops, you don't need to just AFK and wait.
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facundo7777
Posts: 402

Re: Time spent in Queue Compensation idea

Post#5 » Wed Jun 09, 2021 10:04 am

dalen wrote: Wed Jun 09, 2021 9:48 am You can do things between the pops, you don't need to just AFK and wait.
ofc but everyone won't lose rr :P

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ufthakk
Suspended
Posts: 269

Re: Time spent in Queue Compensation idea

Post#6 » Wed Jun 09, 2021 10:33 am

As i mentioned in another thread, its a matter how the campaign works right now.
Citys and forts makes u wait . Fluid gameplay vs content.
Also seems sc's just considered as a not that important mini game.
Ranked solo on the otherside is so important it gets patched to oblivion ;)

emiliorv
Suspended
Posts: 1295

Re: Time spent in Queue Compensation idea

Post#7 » Wed Jun 09, 2021 3:54 pm

mytreds wrote: Wed Jun 09, 2021 7:56 am It’s a rewards issue. More RP, more relevant endgame rewards in oRvR compared to SCs. If SCs had rewards that were on par or better than their oRvR counterparts, you’d probably see more people queuing up during off event hours.
The only thing that tanks and healers need from SCs is the weapon + off hand => after get this any SC reward worth...so why bother to play scs if my main equipment comes from ORVR??

The matchmaking wont pop a sc until all archetypes are filled...so GL finding tanks and healers who wanna play SCs


Same goes for PvE instances...only offspec items comes from PVE dungeons....why a main healer should join a dungeon grp??

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