The 50% armor penetration bonus is initialized for every three seconds for a total of six firing times using trial by pain.
At least six seconds of trial by pain, and then a bonus.
Use dragongun to knockdown as it approaches. When the opponent wakes up from a faint, he or she takes 100% parry for 5 seconds and collects accretion for 5 seconds and starts the trial by pain again.
Additional hp recovery can even be achieved through sanitized bullets, causing unilateral damage to mdps for more than 14 seconds. For your information, the distance of the trial by pain is 30ft range, which can cause damage for more than 14 seconds. For reference, the trial by paint has a distance of 30 ft and can be used looking backward. Even if you follow the opponent, it's a range attack and you pretend to run backwards, but you still have a 30ft range. If the opponent uses a charge, he passes out with a dragon gun. How easy is it?
If you meet an enemy who makes a magic attack,
Through the Shroud of Magnus, all magic can be nullified for five seconds.
Use sanitized oil at any time in dangerous situations.
You can run away, where 10% of the parry you get from tactics can be chosen through stability or changed to other tactics for a little higher damage.
Of course, Miracles can't all be the same.
But wh is a path of confession of useful things.
It's putting them all in and making them the best single rvr. I think we need some dispersion.
That's why it's op.
Hiding/preempting/distant/distant damage/thereby 50% defence clearance and healing, this is really a problem.