tazdingo wrote: ↑Tue Jun 15, 2021 1:25 pm
MMXX43 wrote: ↑Tue Jun 15, 2021 12:37 pm
What is really broken in this game is the amount of times you are getting pulled by maras and choppas while order has not really working pull at all.
half of order are engineers, but none of them are stupid enough to spec pull because the other half are SWs
@regarding pulls:
The mirror of the engi pull is the magus pull. Both pulls are not that great, they are in a bad tree and the pull is delayed. When trying to catch people it is not the right tool.
That leaves destro with two good working pulls on Mara and Choppas vs one bad working pull on the buggy WL pet.
The choppa pull is unique in the way that it is instant. You can pull people jumping off a wall or bridge right back up, you can pull WHs/SWs using their escape knock back instantly back, you can pull people accross fences where you cant even jump over, you can pull them down form higher terrain and you can pull people out of the water and out through keep doors in an instant. You say that it is random, yeah, but if there is only one target then it is a 100% garanteed pull of that target. In all other cases it wont matter... you get one target to kill right next to you.
Git to da choppa is not just one ability because it does 4 things with 1 button press: aoe damage, pull, interrupt and 20% speed boost and there is no way to avoid it. Rampage you can disspell, pulls you basically cant avoid.
A pull is also much stronger than a pounce because when you pull someone you pull it right to your allies and all gonna hit that target. When you use pounce you are the only one at the target and everyone else is far behind. Therefore a pull is in 9 out of 10 cases a free kill and a pounce is only in a few cases a kill. How good is rampage when you cant reach your target?
@melee bombing:
When BWs where bombing they had to build up their energy first, they had to run in with cloth armor, their mechanic was damaging them while doing damage and they had not charge or pull or escape mechanic. That's a lot different compared to melee dps spamming aoe. Because they wear better armor, have higher levels of parry/disrupt/dodge, can knock you down or pull and have charge to hunt you down or escape. All in an instant, without building up energy or self hurting mechanic. That looks to me like an improved version of BWs bombing.
I actually surprised that nobody brought up the range of the melee aoe. Doing 40ft frontal aoe damage as melee to everybody in front, stackable with no limit seems pretty overpowered to me.
The real question here is: "Why does a melee class have 40ft range?". No matter if aoe or single target, 40ft is by far too much for any melee class, let alone the pulls, knock back, charge and what else they can do.