Hello,
I just wanted to bring this to the attention of the forum to hear their opinions on how these staffs are balanced:
Sentry's Witchstaff of Tyranny: 800 Dominator Emblems
+53 Wounds
+41 Intelligence
+36 Hit Points Every 4 Seconds
+4% Reduced Armor Penetration
+4% Reducedion in being Critically Hit
Sentry's Witchstaff of Anathema: 1200 Oppressor Emblems AND Sentry's Witchstaff of Tyranny
+60 Wounds
+37 Initiative
+45 Intelligence
+4% Reduced Armor Penetration
+4% Reduction in being Critically Hit
So in total, the upgrade from Tyranny to Anathema would provide
+7 Wounds
+4 Intelligence
+37 Initiative
-36 Hit Points Every 4 Seconds
This is barely an upgrade, if an upgrade at all. Especially considering +Hit Points Every 4 Seconds is actually a valuable stat for Sorcs who spec defensively.
So what gives? Am I horribly wrong in my assessment here, or does this seem like a very light reward for the amount of SC farming those 1200 Oppressor emblems require?
For the record, I know the offensive stick is more popular, but this thread is specifically about the defensive variant.
Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
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Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
I'm not going to chime in on the stat distribution and why it is or isn't worth it.
But I would like to mention this:
"a very light reward for the amount of SC farming those 1200 Oppressor emblems require?"
The simple answer here is that the gear set is for scenarios and it's a reward for continuing to play scenarios. I wouldn't look at the scenario gear as a 'gear grind'. Instead it's a small upgrade for playing the content. Think of it as a side reward - not a progression piece to 'work' towards.
Enjoy playing scenarios? Cool, you have your base set, there's some other items out there if you wanna grab them whilst you're playing.
But I would like to mention this:
"a very light reward for the amount of SC farming those 1200 Oppressor emblems require?"
The simple answer here is that the gear set is for scenarios and it's a reward for continuing to play scenarios. I wouldn't look at the scenario gear as a 'gear grind'. Instead it's a small upgrade for playing the content. Think of it as a side reward - not a progression piece to 'work' towards.
Enjoy playing scenarios? Cool, you have your base set, there's some other items out there if you wanna grab them whilst you're playing.
Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
That +37 initiative alone makes Anathema a worthy upgrade, especially for defensive, close quarter builds.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
What makes in your eyes initiative such a crucial stat for close quarter builds?
Also, what kind of close quarter builds do you reckon would consider equipping this staff?
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
+ dodge&disrupt
- chance to be critted
helps with stealth detection
Good way to boost defensive stats after spending points on futile strikes
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
As far as I am aware, initiative does not increase chance to disrupt; only dodge.
At any rate, this does not explain why initiative would be crucial for close quarter builds.
What kind of sorc close quarter builds do you reckon would consider equipping this staff?
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
Caduceus wrote: ↑Sat Jun 19, 2021 3:11 pmAs far as I am aware, initiative does not increase chance to disrupt; only dodge.Spoiler:
At any rate, this does not explain why initiative would be crucial for close quarter builds.
What kind of sorc close quarter builds do you reckon would consider equipping this staff?
The kind of sorc that is front line close quarters centerpiece of melee ball, usually guarded by chosen, with mara or shammie debuffing called targets, ideally with zealot ini/willpower mark to further boost d&d.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
What scale are you talking about?
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
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Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
Warband. But it works with party too - since you build a party around the centerpiece sorc - chosen, BO or BG, mara (aoe debuffs) or choppa (party buffs+gtdc), zeal + shammie.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Sentry's Witchstaff of Tyranny and Sentry's Witchstaff of Anathema
I've never seen a single Sorc use close quarters in organized warbands.
Sorc AoE Build is a more likely example of a Sorc RvR build. ("bomb" spec)
Furthermore, stealth detection is virtually useless in such a setting.
The +dodge is negligible, as explained here: viewtopic.php?f=8&t=25674
That leaves the -crit, which is much more efficiently plugged with Futile Strikes, though some initiative is useful to defend against initiative debuffs. 300-350 is generally regarded as the sweet spot, and most sorcs in high gear have no issue reaching those numbers when they are buffed in a warband. Even if they did, there are much, much better options for RvR staffs that also give +ini, like the Bloodlord and Fortress staffs.
I don't think any RvR sorc would even consider using the Sentry's Warstaff of Anathema.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
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