Recent Topics



Let's talk about... everything else

Moderators: Developer, Management, Community Management

Posts: 31


Post#1 » Mon Jun 21, 2021 1:10 pm

Hey, guys!

In the current state of the game, cc of movement reduction in area is a bit exaggerated and Juggernaut has become an almost useless ability to remove movement reductions.

Wouldn't it be nice to add a few seconds of immunity after using Juggernaut? I think it doesn't need to be much, maybe 3 to 4 seconds, just enough for this skill to have a better use and tank have a more efficient mobility. It's just an idea that came to my mind after seeing some friends suffering =)
Last edited by Deathsaw on Mon Jun 21, 2021 1:45 pm, edited 1 time in total.

User avatar
Posts: 402

Re: Juggernout

Post#2 » Mon Jun 21, 2021 1:12 pm


Posts: 205

Re: Juggernout

Post#3 » Mon Jun 21, 2021 1:18 pm

sounds reasonable and fair, maybe restrict it to ground/aoe cc though? otherwise it might start to look a bit too much like resolute defence as of old
Gone, never forgotten, always loved. Akaathi our lady of compassion.

Posts: 3

Re: Juggernaut

Post#4 » Mon Jun 21, 2021 1:57 pm

Totally agree. Sometimes tanks lose their utility cause they are totally snared and are left behind.

Posts: 5

Re: Juggernaut

Post#5 » Mon Jun 21, 2021 2:21 pm

Finally someone who think with the brain, Very Nice idea...

Ps: buff snb swordmaster!

User avatar
Posts: 29

Re: Juggernaut

Post#6 » Mon Jun 21, 2021 2:28 pm

Agree!!!! Angelica WE

User avatar
Posts: 2294

Re: Juggernaut

Post#7 » Mon Jun 21, 2021 3:33 pm

Why? It is already good and tanks are as well
A reasonable RvR system that could make the majority happy

Posts: 31

Re: Juggernaut

Post#8 » Mon Jun 21, 2021 5:26 pm

Bozzax wrote: Mon Jun 21, 2021 3:33 pm Why? It is already good and tanks are as well
Because the skill removes but doesn't give immunity, thus making it useless since the radius of slowing skills is huge.

User avatar
Posts: 671

Re: Juggernaut

Post#9 » Mon Jun 21, 2021 5:33 pm

How about it just doesn't fire off and be wasted if you're in a Sham/AM snare puddle. I'd be all for that change.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE
Destro - Occasional PVP when bored
Tangler and alts - 6X SM , 30 Slayer crafting bot
Order - In hibernation

User avatar
Posts: 191

Re: Juggernaut

Post#10 » Mon Jun 21, 2021 5:55 pm

Juggernaut is already a good ability. dont see a reason why it should give also a immunity if it's already cleanse disarm and silence extra to snare and root.

If you want to have cc "immunity" you should play a melee class but hunting down range classes is not a tank business
[Kraehenfeld] Knick WL RR85+


Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 6 guests