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Juggernaut

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Deathsaw
Posts: 6

Juggernaut

Post#1 » Mon Jun 21, 2021 1:10 pm

Hey, guys!

In the current state of the game, cc of movement reduction in area is a bit exaggerated and Juggernaut has become an almost useless ability to remove movement reductions.

Wouldn't it be nice to add a few seconds of immunity after using Juggernaut? I think it doesn't need to be much, maybe 3 to 4 seconds, just enough for this skill to have a better use and tank have a more efficient mobility. It's just an idea that came to my mind after seeing some friends suffering =)
Last edited by Deathsaw on Mon Jun 21, 2021 1:45 pm, edited 1 time in total.

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facundo7777
Posts: 250

Re: Juggernout

Post#2 » Mon Jun 21, 2021 1:12 pm

agree

Wuhh
Posts: 190

Re: Juggernout

Post#3 » Mon Jun 21, 2021 1:18 pm

sounds reasonable and fair, maybe restrict it to ground/aoe cc though? otherwise it might start to look a bit too much like resolute defence as of old
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Galdariel
Posts: 3

Re: Juggernaut

Post#4 » Mon Jun 21, 2021 1:57 pm

Totally agree. Sometimes tanks lose their utility cause they are totally snared and are left behind.

axeslayer
Posts: 5

Re: Juggernaut

Post#5 » Mon Jun 21, 2021 2:21 pm

Finally someone who think with the brain, Very Nice idea...

Ps: buff snb swordmaster!

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tunnare
Posts: 29

Re: Juggernaut

Post#6 » Mon Jun 21, 2021 2:28 pm

Agree!!!! Angelica WE

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Bozzax
Posts: 2238

Re: Juggernaut

Post#7 » Mon Jun 21, 2021 3:33 pm

Why? It is already good and tanks are as well
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Deathsaw
Posts: 6

Re: Juggernaut

Post#8 » Mon Jun 21, 2021 5:26 pm

Bozzax wrote:
Mon Jun 21, 2021 3:33 pm
Why? It is already good and tanks are as well
Because the skill removes but doesn't give immunity, thus making it useless since the radius of slowing skills is huge.

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Detangler
Posts: 559

Re: Juggernaut

Post#9 » Mon Jun 21, 2021 5:33 pm

How about it just doesn't fire off and be wasted if you're in a Sham/AM snare puddle. I'd be all for that change.
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knick
Posts: 123

Re: Juggernaut

Post#10 » Mon Jun 21, 2021 5:55 pm

Juggernaut is already a good ability. dont see a reason why it should give also a immunity if it's already cleanse disarm and silence extra to snare and root.

If you want to have cc "immunity" you should play a melee class but hunting down range classes is not a tank business
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