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Submit Your Questions: Live Q&A July 3rd

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Cultist
Posts: 128

Re: Submit Your Questions: Live Q&A July 3rd

Post#11 » Thu Jun 24, 2021 4:34 pm

1) Any plan to address population imbalance? Most EU play Destro while most NA play Order, I'd love to see a more competitive gameplay at both prime times.
2) Related to the previous one, why is it so hard for Destruction to defend or push a Fort? Have you looked into it? They have a lot of impact on cities and population. And don't come up with "organization"!
3) Is xrealming being addressed in any way or manner?
4) Any plan to modify/revamp the new Sequencer addon? it is now laggy and does not skip abilities on CD.
5) Are twitch streaming rewards on schedule? Make them even more interactive between streamers and community! They are always entertaining.

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Ainu
Posts: 46

Re: Submit Your Questions: Live Q&A July 3rd

Post#12 » Thu Jun 24, 2021 6:04 pm

1. Can we expect the increasing of personal vault?
2. Can we expect the collecting of T1 influence while being chicken? If not, why?
3. Can we expect the getting of kill credit in T1 while being chicken? If not, how can we obtain hunter gear, being 40 level?
4. Can we expect the original sounds of trading skills, like talisman making or butchering?
5. Can we expect the system of converting emblems and medallions into higher grade (with rr requirements, for example)? Or even single RvR currency, like it was on live in the end?

Thank you.
Eversong

Chipzahoy
Posts: 4

Re: Submit Your Questions: Live Q&A July 3rd

Post#13 » Thu Jun 24, 2021 9:37 pm

Could the beastlord monsters respawn timer be reduced? It seems quite long, especially since the Beastlord set is required to wear the Vale-Walker set.

Chipzahoy
Posts: 4

Re: Submit Your Questions: Live Q&A July 3rd

Post#14 » Thu Jun 24, 2021 9:39 pm

Are any plans being drawn up, or in motion, for the next class rework?

User avatar
Gangan
Posts: 652

Re: Submit Your Questions: Live Q&A July 3rd

Post#15 » Thu Jun 24, 2021 9:50 pm

-Any plans on reworking some of the more or less useless tactics?
Some classes have roughly 4 valuable tactic, while other classes could fill 8 slots and would still have to decide what to take.

-Will flat stat tatics (+180ST, etc.) be looked at?
E.g. lower values, but use the tome-tactic slot, to free a slot for something else. It's kind of a boring bonus to get just a big bunch of mainstats.

-Will the localization be continued?
Most of tier1 text has been translated (not in all available languages though), but I'm not sure if those files has been uploaded to the live server.
Also no new files where released for translation in quite some time.
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

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Klod91
Posts: 95

Re: Submit Your Questions: Live Q&A July 3rd

Post#16 » Thu Jun 24, 2021 11:47 pm

Is it possible to add more appearance items?
Talking specifically about already exisiting ones in the game. For example Khorne Berserker helm for Chosen.

Panel
Posts: 82

Re: Submit Your Questions: Live Q&A July 3rd

Post#17 » Fri Jun 25, 2021 1:57 am

Given that many people's definition of balance is what i call "classic" balance- ie tanks soak damage but don't do much - do a lot of damage and you have a short life span and that this is
largely ignored on ror is there any chance of sharing your definition of balance and how you determine if it has been achieved

User avatar
Sinisterror
Posts: 838

Re: Submit Your Questions: Live Q&A July 3rd

Post#18 » Fri Jun 25, 2021 5:42 am

Are there plan's to take RoR back to more special/original way regarding classes? Like Wl's being able to pounce on keep walls(with pet that is getting grp heals/buffs as it should) Or Magus getting that big pet Morale 4 back that i have not seen in ror, things like very unique/niche specs because THEY are most important in the end.

Any plans to Make Bo's matter again to spread the fights and duo/trio can go kill hero/champs and just hold it for 3minutes and its locked 10-15 minutes and keep door heals or something that at some point will really make a difference and more fun. I really only remember fun warband fights from live really most were taking or defending BO to death!

Plans to reduce aoe cap back to 9 whilst making all melee dps classes being really able to participate(like we/wh had with tactic slice hitting 6-9 targets) It doesnt take much more than that to make them not " dead weight " in ORVR.

Plans to take off 2 second icd (like it is on bullets/kisses/prayers/bw/sorc buffs) and making icd something like 0,5 sec to MAX 1 seconds. This would be enough espesially if stats would affect dmg of said buffs/class mechanics to being able to kill key targets now that aoe cap is reduced to 9 and fighting is not braindeadspams anymore. Note just take off ICD from the class that provides the buff if it's grp like sorc dok etc.

Plans to introduce Scenario influece and making new rvr inf rewards ? Like 3 different influences for emp/chaos dwarf/GS and elves scenario's. Both new INF should give SET items that has a chance to drop in scenario and rvr. Random drops are really good, people like them when there is also a way to get things that are not only random.

Lastly any plans to change/make setgear bonus'es not copy paste but actually thought out and different? There should not be +2 on BEST GEAR IN GAME whilst removing +2 from lower lvl sets saying "ROR will not have +2 nonsense in game " There is too much to ask/say so i think will stop at this.

EDIT; Forgot something important. Plans to change how stacking works? Like BLORC used to buff 220-240 WS and SM able to double spirit debuff. I think it's important that these should work like live in this regard that armour potion stacks with the 800 armour proc that is in the game alrdy, and making these available to low armour classes. There is an issue in ror that you can debuff armour to 0 and after armour tallies nerf (which i agreed is good but not without making stacking work differently) Something like as a rule in tactic procs/gear procs should stack with skills OR stat steal bellow or kotbs/chosen aura's.

PRAISE HAIL ROR'S PLAYERS AND THE TEAM LETS MAKE IT SO WE PLAY ROR IN 2031 !
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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mynban
Posts: 204

Re: Submit Your Questions: Live Q&A July 3rd

Post#19 » Fri Jun 25, 2021 7:26 am

What are the plans for new sequencer addon?
Right now it has several issues making it pointless compared to gaming keyboard/mouse macro setup that tests a few skill back to back.
- it lags, sometimes badly (almost unusable in fort)
- if it comes to a skill on CD, it doesnt skip (there are casttime/CD altering effects in game)
- if it comes to a skill that doesnt have enough resources, it wont skip to next skill that is available
- also some instances cast gets interrupted before complete and skill doesnt go to CD, but sequencer still skips it

Right now a basic macro does so much better, including being able to test short distance skills before long distance one. Are there any plans for bringing that sequencer to be actually usable?

User avatar
zulnam
Posts: 760

Re: Submit Your Questions: Live Q&A July 3rd

Post#20 » Fri Jun 25, 2021 7:40 am

Q: Are there any plans to revamp or innovate upon RvR?

Q: a repeat, but can we see class population numbers again? Just to have an update on the data.

Q: the team has trackers in place for city siege results, often used for balance tweaks. Are there any plans to add similar data collection for fort and zone locks?

Q: are there any plans to make city tracker data public via an API? (Similar to SoR's top class, or zone status)

Q: can we get a new website? (I'll help, just make the call)
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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