How ?!? It would be fine to me get rid of MMR.
I just want to have a well populated 6v6 matchmaking in which u don't have to wait 30 mins + for a single pop.
For others MMR is important, need to find the middle ground.
How ?!? It would be fine to me get rid of MMR.
The MMR system is not really the issue.. the issue is low ranked pop, coupled with players wanting to gain MMR beyond just from improving (I assume for the jewel and to feel good) while being very aware of their ups and downs, if a lot of people feel like that maybe it's better to remove the displaying of MMR and precise leaderboard, and just do rough brackets (e.g. gold, silver, bronze) for anyone outside top 100.
You don't think there's a correlation ? People get stucked at 0 likely give up on SoloRanked as example.BluIzLucky wrote: ↑Fri Aug 06, 2021 10:04 am
The MMR system is not really the issue.. the issue is low ranked pop
I think there's plenty other issues that are more responsible for that, the MMR system is used in games from Chess to COD, and given time will do what it's supposed to do..ufthakk wrote: ↑Fri Aug 06, 2021 11:11 amYou don't think there's a correlation ? People get stucked at 0 likely give up on SoloRanked as example.BluIzLucky wrote: ↑Fri Aug 06, 2021 10:04 am
The MMR system is not really the issue.. the issue is low ranked pop
At the contrary, I think the "stuck at 0 mmr" syndrome is the main issue, since when you cannot see any progress toward intended goal (here the 1k barrier), you feel like wasting your time, whereas other game modes are less stressful and more rewarding, regardless of your level and class.BluIzLucky wrote: ↑Fri Aug 06, 2021 1:04 pm Anyway, obviously can't speak for anyone but myself, I just suspect that the amount of people stopping ranked purely/mainly as a result of the MMR system is low and that there's not really a better system to replace it with that will account better for player skill.
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