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unfair sniping position

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Stophy22
Posts: 444

Re: unfair sniping position

Post#21 » Thu Aug 05, 2021 10:08 pm

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Toshutkidup
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Re: unfair sniping position

Post#22 » Fri Aug 06, 2021 2:54 am

At this point of ROR, I would be happy that opposition is even out with the non stop attacking empty zones both sides seem to do non stop just for the bag grab and no one to fight.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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warlover
Posts: 382

Re: unfair sniping position

Post#23 » Fri Aug 06, 2021 12:16 pm

Sinisterror wrote: Wed Aug 04, 2021 8:37 pm No. Dont change terrain just because people use it effectively.
TOO late, that's been done all over the game rocks everywhere blocking you, i think its dumb to change the original game like that, it was made that way for a reason not a mistake!

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Sinisterror
Posts: 838

Re: unfair sniping position

Post#24 » Sat Aug 07, 2021 9:40 am

warlover wrote: Fri Aug 06, 2021 12:16 pm
Sinisterror wrote: Wed Aug 04, 2021 8:37 pm No. Dont change terrain just because people use it effectively.
TOO late, that's been done all over the game rocks everywhere blocking you, i think its dumb to change the original game like that, it was made that way for a reason not a mistake!
Yeah;/ I remember when BT killed peeps in troll country/ostland and that place was blocked like 2 days after:E You could get to certain warcamps and neat places with pounce or mount or just jump at the right time.
Shame those are now blocked by more guards.

First rr80 ever was Magus who did 90% of that renown killing BO guards and Capping Bo's (bring this back much more fun than running supplies + 4 There is 4 Bo's to fight in so zerg spreads and they should be IMPORTANT and aoe cap back to 9 while making small chages like WH/WE slice dont need target 20 feeet aoe hits 3 and if tactic then it hits 9. Slayer/Choppa aoe spec is now 2h. Choppa gets ID to replace chop fasta and it is mirrored exactly to BLORC replacing wes bigger as new 9 point skill and not in da face would be 13 point skill and it would hit 2 extra targets and reduce second target's cd's 4 seconds and 3 second's to third opponent. Mor hardcore tactic Would change aoe KB to mid/long/high on air steep single target KB 20 sec CS. Three hit combo back to snb. FODG/EOV 3 sec CD From 5 for flow reasons + new skill for both that reverts mechanic points 40 sec cooldown. Or points would generate from more abilities and there should be something like when you do 4 moves on a row fifth move will give 1 career point to opposite. Greener an cleanin/Isha's Enc to whole grp instead of single target.Magickal infusion is core for both and AM gets SWIFT STRIKES that heals self+grp for 500 per hit 20 sec CD. Shaman gets Geddof! to replace shrug it off. AM could cast FE on the move. Dsu should have instant heal element on it so it can proc tactics and its worth to use if it can crit heal 600-700 instantly + 10 sec hot.

2h Slayer/choppa would get passive buff like pent up rage but dont need tactic. With tactic it would have 4 stacks instead of 3 and you get 1 stack every 3 seconds instead of 4 and third finisher on a row will do 75% dmg and next auto attack hit is also 75 % dmg and 4 finisher move's on a row fourth stack finisher dmg is undefendable and 85% +dmg and next auto attack has 100% dmg boost and is undefendable as well. SL/CH would have -75 % - armour and resis for 4 seconds after third and fourth hit. Rampage needs 2h and is 10 sec always and 40 sec cd doesnt lose rage. Choppa gets ID for Chop fasta and Gitto da choppa is 4 sec cast and pulls max 4 people per cast, cant interrupt on your own have to cast 4 seconds before you get control back. 45 sec CD

First rr 100 player was Slayer who used that renown ability which makes u immortal for 10 seconds, he used that to max so i think 20 seconds. And when Destro was about to lock zone he went to kill mailbox defenders with 400% AAO and ofc most of those players being AFK + rampage on slayer so 20 seconds VERY HIGH RENOWN gain : D Pets should get grp heals/buffs and revert pathfixing back it just broke everything. Pack Hunting tactic like wh/we bullet heal tactics should work with all WL trained to hunt/kill/threaten and increase Lion's Attack speed as well. Shattering blow also has 25 % heal debuff 5 seconds long. WL would get new pet that Reduces WL's DMG by 50% But you have 35% + Armour + 15 % resis -15% Critical dmg and also have 10+ % movement speed and with this pet Shattering Blow is 50 % HD 10 seconds long and you get 50 % of those heals. Also pounce on WL should be able to pounce to keep walls and pounce does 20 feet aoe dmg. Echoing roar doesnt trigger gcd would now be 5 sec passive buff to you and your lion to do extra spirit dmg and interrupt on their next direct dmg attack, can crit. If 5 seconds echo roar ends before used your lion blows up causing you to lose 35% health and doing 50 % of that dmg aoe where lion blew up 30 feet,high dmg but echo roar cooldown is 60 seconds this way, normally 15 secdonds.

Also ICD's should be 0,5 seconds MAX. 2 sec is way too long. SM should get Absorb bellow back and Stacking with buffs and debuffs ought to work like this. Procs from gear Should be treated as " first " buff when it procs, lets say steal 111 tougness get 111 wpn skill back. That 111 WS would stack with normal skill buff buth only 50 % percent of the normal skill lets say 90 ws buff would be with 111 + 45 = 156 WS increase. But if it's coming from tactic or career mechanic, yours or your ally in party it would increase 75%-100%. Let's say SM in your party uses stat steal aura and gets 120 wpn skill it would work like 111+75-100 so result would be 186-211 WS. Cant stack more than 2 of something.

Gear procs like + 800 armour should stack with armour potion and/or skill/wpdokprayers etc. Tactic like rp/zealot 1000 armour + 10- % armour pene would stack with armour pot OR 800 armour proc whichever is bigger. Kotbs should get old Runefang back and vigilance shouldnt require shield, same for chosen oppression. IB's Avenging the Debt should be 4 second long can start casting when target is 40 feet from you. Movement speed increased by 30 % and when you are within 15 feet of your target you can use the skill again and that target will be pulled to IB with 3 sec 25 % snare. 60 sec cooldown and ignores all CC for that 4 seconds. If pull fails you get -10 % movement speed for 10 seconds. IB BG both would buff their guard and oath friend so they become super buffer for 2 in grp instead of 1.

Ancestor's fury and oathbound should be 15 seconds long and both guardee and oath friend gains the buff. These would stack fully with gear procs lets say or tactic procs. SO MUCH TO WRITE AND DONT KNOW WHY IM WRITING MAYBE IM AFRAID THAT ROR IS DOOMED AND WILL DIE ;(
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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