What do you do when you have no arguments? You either post stuff like "I like turtles" or "foot of gork" to turn it into ridicule or you start discussing other things that are not the topic of this thread. Both things usually lead to a lock or deletion of the thread. That's usually their goal when doing this.Toggle wrote: ↑Mon Oct 11, 2021 8:24 pmIf you nerf Zealot, are you going to nerf RP too since they are basically an exact mirror but with access to more armor? You guys are funny.Boernsen wrote: ↑Mon Oct 11, 2021 7:55 pmZealot needs a nerf aswell, basically all destro healersUsels wrote: ↑Mon Oct 11, 2021 7:42 pm If anything shaman needs a buff according to this screenshot. lvl 39 getting outhealed 2x by lvl 18 zealot. Nerf zealot. Thank.
https://imgur.com/a/w9ELm7x
Nobody actually discussing differences between AM and Shaman and what could be the reason for the higher healing output of the Shamans. Why? They don't want to get their toon nerfed or the other side buffed. It's that simple.
WPs/Doks and RP/Zealots are very close mirrors. Both can basically do the same. For heal AM vs heal Shaman it is not the same. They have different tactics and a different 14 point spec heal. One is a second spec hot with buildin toughness buff that can be used on the run, cannot be interrupted and has no cooldown. The other is a channeled heal with a cooldown, where you have to stand still, that does not have a build in tough buff, that can be interrupted and that locks the caster down for 3s.
Both classes are having the same base hot, absorb, castest single target and group heals but what the AM is missing is the "pro-active-pre-hotting" ability. In the usual scenario or city you are having tanks and mdps in the front and the healers and ranged dps in the back. Now if you start the fight with dual hotting mdps before they even take damage, you already have made them tougher and harder to kill because the hots are ticking and you have time to focus on other stuff. The AM on the other hand can only spread his base hot, no toughness and no second hot before the fight starts. You have to wait till someone takes damage and use the channeled heal with care because when you waste it you gonna have to wait some time for the next use. It's also rather weak for the cooldown it has. The AM is also worse to keep on healing while on the move. Do somefin useful can be used on the run, even when the run tactic fires. It is superior for kiting groups where you are on the move.
For me, playing both classes, the spec hot is a lot better suited for most situations and it makes allies tougher and has a overall a higher heal output when you can keep spreading it over the group. It is a lot easier to keep people alive with that double hotting. With crit gear it does insane amouts of healing. The channeled heal is more of an emergency ability but you don't really need it because you have WPs, RPs, potions and morals for that.
You also have to look at the synergies. Maras for example have a self hot and absorb, WLs don't. Choppas have wounds tactic and M1 absorb, Slayers don't. And so forth. It works very well with the shaman double hotting.
If you ask me what would be fair: 5s cooldown on shaman spec hot, toughness buff cut in half (no other buff is that strong), toughness buff given to order side, run away speed buff added to run between worlds.