There are a lot of flaws in your point of thinking about the game in my optionion. I write my 2 cents under your points.
eldriyth wrote: ↑Thu Oct 21, 2021 11:16 pm As I mentioned on the sequencer addon thread, I will be professional and respectful to the devs of RoR going forward. I was too hard on you guys in the past. With that said, here is my quick take on what would bring players back:
NOTE: This thread is not about undermining group play. It's about making group play an option instead of forced, while giving solo players a chance to get BIS if they are good enough. You don't need to make it easy on the soloer but make it possible. Get creative. Let's begin:
CLASS ROLE BALANCING FIXES:
• Each class is given a solid working DPS spec/specs aside from their healing/tank that also comes with good self healing.
- I personally don't want to play RoR if i have to fight a selfhealing Sorc or BW, or WL Burst combined with healing. The Classidentity of the game does not support this idea.
• Yes, the game is based around PVP and a mindset of relying on others, however, the game also has PVE as well.
- Just for the record. PvE has been made a lot easier with the pruning of mechanics. For example. You can run Gunbad with 1 tank 1 heal and 4 dps. BB/BE & C/T with 1 Tank 3 dps 2 heal.
• Classes having a solid PVE spec would help greatly in soloing. (Which is a big thing for a lot of folks. Not everybody likes to group and bullshit on discord 24/7 with friends. Even if they have them.)
- Can't be implimented without messing up PvP gameplay. Only classes that come to mind wich can't solo farm without turning on brain are probably bw and sorc. all healers have aoe Spells, all Tanks can easy clear tons of enemies at once and there is no dps spec that can't spec into aoe/survivability.
• Classes that are under powered get major tweaks to make them more appealing and useful.
- Well, i think everyone wan't to achieve that.
PVE CONTENT AND GEARING:
• Giving all players a way to use their PVE dps specs and actually gear up solo is a must.
• Giving solo players a choice and avenue to get the same kind of gear is a must.
• Get creative. You could make very difficult solo content that can award BIS while keeping group content around too.
- I would really love a "WoW-Magetower" version of PvE content in every game i play but it's very hard to impliment. You ahve to perfectly know every class, and create specific content catered towards every class and potentially even different specs. That recuires ludicrous amount of time.
• Having to always rely on other people to get anything good in a game is an old-school way of thinking and is heavily outdated in 2021.
- I heavily disagree with that. I play Onlinegames since i am 10 years old. And the development and route of online games is becoming worse and worse. By removing the need to group you eliminate communication. You let people that are antisocial dictate your game, do you want to build a "MUltiplayer" around solo palyers or around people wanting to go on an adventure together? If you want to cater to solo players your Game should have a solid core story coupled with a coop mode enabling said solo players to occasionally play with friends. Warhammer Online is an old game. If you want a modernized Warhammer you will have to buy a publishing license from GW and make your own game, people play warhammer for 2 reasons. 1st: great siege pvp content with actual tactic involved 2nd: classic MMORPG (3rd: Warhammer Universe) If you want modernized Siege PvP go and play GW2 or ESO. Also look at the Mess New World is....
PLAYER VS PLAYER:
• Much faster leveling and RR in scenarios will make folks happier.
- True, i play mostly SCs so of course i want that. Having to not live in the game to finish Oppressor Set would be nice
• Incentive for solo players in PVP. If they can manage to smoke somebody solo they should get awarded better then they do now.
- Completely agree, but i ahve no clue how it could be implimented.
• More rewards in RVR so its not so grindy.
- the pace could probably increased a but yeah.
The population is the lowest I have ever seen it and these changes would bring a hell of a lot of players back. Why? Because it shows you guys care about all player types and that is heavily needed right now.
- Not true, i play on and off since 5 years now. And i witnessed a loooot of people coming and going on both Order and Destro. Most people leave because they finished gearing their characters and loose interest. If i would go ahead and message said people and tell them ey buddy they released a new dungeon and also you can get RR 90 faster now even though you don't get anything out of it, they ask me if i have braindamage