Gargis wrote: ↑Fri Oct 22, 2021 9:39 pm
How ironic it is for some ppl to say that many left a pvp game after they were geared because there was no progression.
I don't percieve any irony, grinding and progression is a natural cycle
in any kind of rpg game . Online Arpg games will do seasons every 2-3 months and hard resets( this is where 95% of the online population is ). MMOrpgs introduces new major content to increase the climb or resets ( i.e once Naxx in classic wow was done in the last phase, BC classic expansion was the next natural step, pre- expansion classic is soon having a reset again etc ).
As for RoR it is understandable that a reset won't happen (to low pop and risky ) or any major expansion content for obvious reasons(stuff like Vampires/ Bretonnia expansion) but despite limited resources there is a lot more that could be done with the game, there is certainly potential.
A few examples: Sov tier weapons at RR 85-90. Mounts & flavor : un-lock the wasted guild-coin skins for a 200-300 gold cost at higher rr80+ (gold dumps is good for the economy and pop, superior to uninteresting guild- coins in the current state of the game, i.e low pop, generally do not lock content behind awkward design that was intended (?) for a larger healthier playerbase).
Fix scenarios and ranked stuff( again this gear is unfortunately currently wasted potential and content).
Keep pace on class balance as long as it is needed. Listen to veterans of the class (e.g. Kotbs may have the best tank utility, but it is generally considered the most boring tank, boring stuff = players quit. Solution: nerf utility a bit and give it a proper left -tree 2 hand damage spec )