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Ranked Season 3 Feedback

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BluIzLucky
Posts: 697

Ranked Season 3 Feedback

Post#1 » Fri Nov 19, 2021 1:56 pm

Hi!

It's really nice to have solo ranked back, that being said here's a couple things I'd like to see changed ;)

1) Mixed Realm teams update
is no longer primarily to fill gaps on one side to start games, it's to make even fights and avoid 2x of same classes.. e.g:
if Order has 6 players at 100 MMR and destro has 6 at 200, 3 Destro and Order will switch sides to get both teams avg MMR as close as possible.
Even if you don't want mixed realms as anything other than gap filler, I just had a game with 3 slayers and 3 doks and it could use some improvements:

Image

Actual Game
Destro Avg MMR - 970
Order Avg MMR - 544
MMR Diff - 426

Highest and lowest DPS switched (Slayer for slayer - only order on destro team was 1 slayer, so could have picked the one narrowing the gap the most)
Destro Avg MMR - 821
Order Avg MMR - 693
MMR Diff - 129


Closest Possible : highest and lowest DPS switched, lowest and lowest healers switched
Destro Avg MMR - 757
Order Avg MMR - 756
MMR Diff - 1

While more complicated algorithms could be implemented to get the closest MMR match.

But I think the easiest way to get good results would be to sort by Role then MMR and..
Then team 1 picks top MMR first, team 2 picks 2nd and 3rd.
From this point on if team 1 has higher avg MMR than team 2 they will pick the lowest MMR of next role or highest MMR if they have lower, alternating to pick a player until complete.

For this particular match that simple method would keep the MMR team difference between 14-37 MMR, depending on role sorting order.

Doing this should also allow you to have players of much higher MMR compete with low MMR players, as the teams' overall MMR difference would be much closer, meaning you won't have good (hardcore ranked) players stop playing because they never get a match after getting too high MMR.

Where team MMR difference does not exceed 100, priority should be given to avoiding 2x of same class in same role on one team.
This will also have a further impact on reducing side stacking.

You've already opened the bag lorewise, might as well make the most of it, also mixed teams are so much fun :)


2) Problems getting the ring..
A lot of players are motivated to play ranked by the prospect of attaining the ring which unlocks some BIS gear combinations.
Right now, unless you happen to play a lot doing EU prime or you are part of the Group ranked community, the ring is almost impossible to get or could easily take over half a year.

This is a bit much for a single item, even if it is very good, and so what would have been a driver to get more to queue ranked doesn't have the full effect since most won't be able to get it regardless.

Most players will need 50+ games to reach 1K and then another 100 at 50% winrate to get the insignia, and while that's only 2 games on avg per day for a season, not every day will have a match when you can play or some other event like city, fort, guild event will take precedence.
And if you wanted to play more classes (I've got 4 ranked ready) you'd have to play 8 games a day on average or as I'm doing now.. stick to one class for an entire season or two (losing out on weekly rewards and more likely getting burned out).
Not to mention some classes are much better at reaching +1K (Slayer/knight vs BW/SM)


To solve this I propose the following:
a) increased ring insignia cost to 100
b) make weekly reward give both the insignia AND emblem for all tiers
c) all solo ranked wins gives 1 insignia, removing the +1K MMR requirement
d) all grouped ranked wins gives 2, losing gives 1 (this will retain the reward benefit of group over solo)


Yes, for a good player it now takes almost twice as many games to get the ring from solo, but for everyone else it is attainable as long as you win enough games and the frustration of losing MMR, being stuck below 1K MMR is gone and having your MMR reset at end of each season.


3) Remove pre-season
It seems somewhat pointless, unless you release balance changes at end of primary season and then tests and further changes until next primary season. Better to have longer seasons otherwise.

4) Remove MMR loss for missed pop
While I get the idea of preventing dodging strong opponents to boost your MMR, this at least with suggestion 1. of mix realms becomes much more unlikely.
Instead make it a 1 hour Quitter and if you feel further deterrent is needed you can de-prioritize them for games for a full 24 hours (i.e. even if somebody else of your role queued after you, they will still get SC pop before you, unless you are needed to start the game)
Last edited by BluIzLucky on Sat Nov 20, 2021 9:49 am, edited 1 time in total.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Caduceus
Posts: 653

Re: Ranked Season 3 Feedback

Post#2 » Fri Nov 19, 2021 2:27 pm

BluIzLucky wrote: Fri Nov 19, 2021 1:56 pm

2) Problems getting the ring..
A lot of players are motivated to play ranked by the prospect of attaining the ring which unlocks some BIS gear combinations.
Right now, unless you happen to play a lot doing EU prime or you are part of the Group ranked community, the ring is almost impossible to get or could easily take over half a year.

This a thing is a bit much for a single item, even if it is very good, and so what would have been a driver to get more to queue ranked doesn't have the full effect since most won't be able to get it regardless.

Most players will need 50+ games to reach 1K and then another 100 at 50% winrate to get the insignia, and while that's only 2 games on avg per day for a season, not every day will have a match when you can play or some other event like city, fort, guild event will take precedence.
And if you wanted to play more classes (I've got 4 ranked ready) you'd have to play 8 games a day on average or as I'm doing now.. stick to one class for an entire season or two (losing out on weekly rewards and more likely getting burned out).


To solve this I propose the following:
a) increased ring insignia cost to 100
b) make weekly reward give both the insignia AND emblem for all tiers
c) all solo ranked wins gives 1 insignia, removing the +1K MMR requirement
d) all grouped ranked wins gives 2, losing gives 1 (this will retain the reward benefit of group over solo)


Yes, for a good player it now takes almost twice as many games to get the ring from solo, but for everyone else it is attainable as long as you win enough games and the frustration of losing MMR, being stuck below 1K MMR is gone and having your MMR reset at end of each season.


This. A thousand times this.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

Krima
Posts: 602

Re: Ranked Season 3 Feedback

Post#3 » Fri Nov 19, 2021 2:43 pm

- Remove preseason (+1)
Krima - WE RR 87
Carnage :ugeek:

User avatar
TARDIONm
Posts: 75

Re: Ranked Season 3 Feedback

Post#4 » Fri Nov 19, 2021 9:49 pm

we don't have so many players to use a more subtle sorting by MMR. Preseasons are not needed, the only thing written that I think is really true, and not empty whining. It is quite possible to get rings if you know how to play and go with at least 50% win rate.
FMJ

User avatar
TARDIONm
Posts: 75

Re: Ranked Season 3 Feedback

Post#5 » Fri Nov 19, 2021 9:51 pm

to get the rings, you need to play hard and understand the game much better than most players, also go into the created discord for rankeds and cooperate with each other
FMJ

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mynban
Posts: 204

Re: Ranked Season 3 Feedback

Post#6 » Fri Nov 19, 2021 11:26 pm

Great suggestions, all 3 of them!

Caduceus
Posts: 653

Re: Ranked Season 3 Feedback

Post#7 » Sat Nov 20, 2021 9:35 am

TARDIONm wrote: Fri Nov 19, 2021 9:49 pm we don't have so many players to use a more subtle sorting by MMR. Preseasons are not needed, the only thing written that I think is really true, and not empty whining. It is quite possible to get rings if you know how to play and go with at least 50% win rate.

How can you say that?

It will literally take you hundreds of hours of high-level play, weeks on end of dedicating entire evenings to sitting in queue and waiting for pops, to get a SINGLE ring that is not even better than Sov (yet part of BiS). Many classes have serious issues reaching 1k mmr+, meaning that for these players it will take you HALF A YEAR of getting 10 wins per week to get the ring. You can level a character to 40 and gear them out in full Sov during that time.

That is not normal. I fear it is being used as a carrot in all the wrong ways.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

User avatar
BluIzLucky
Posts: 697

Re: Ranked Season 3 Feedback

Post#8 » Sat Nov 20, 2021 10:14 am

TARDIONm wrote: Fri Nov 19, 2021 9:49 pm we don't have so many players to use a more subtle sorting by MMR. Preseasons are not needed, the only thing written that I think is really true, and not empty whining. It is quite possible to get rings if you know how to play and go with at least 50% win rate.
Not whining.. just things I think will improve ranked and it's popularity.

The sorting method suggested is intended to improve the match (the reason to use MMR in the first place....) and just requires 12 players as a ranked normal game does AND actually improves over current method.. since as you say we don't have enough players to exclude high MMR players from games and this method would allow them to remove the limit of no more than 1K MMR difference between players.

As for the ring suggestion, it could also be solved by just starting people at 1K MMR as devs have indicated, all the want is for avg people (1K MMR) to be able to get it. This would mean as long as you maintain 50% winrate you can get the ring and not worry about MMR reset each season and having to potentially play 100s of games to get to 1K in the first place.

Another option would be to not reset MMR for a year for solo ranked, this could also make group more attractive as they would have more seasonal rewards.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Krima
Posts: 602

Re: Ranked Season 3 Feedback

Post#9 » Sat Nov 20, 2021 11:22 am

BluIzLucky wrote: Sat Nov 20, 2021 10:14 am
TARDIONm wrote: Fri Nov 19, 2021 9:49 pm we don't have so many players to use a more subtle sorting by MMR. Preseasons are not needed, the only thing written that I think is really true, and not empty whining. It is quite possible to get rings if you know how to play and go with at least 50% win rate.
Not whining.. just things I think will improve ranked and it's popularity.

The sorting method suggested is intended to improve the match (the reason to use MMR in the first place....) and just requires 12 players as a ranked normal game does AND actually improves over current method.. since as you say we don't have enough players to exclude high MMR players from games and this method would allow them to remove the limit of no more than 1K MMR difference between players.

As for the ring suggestion, it could also be solved by just starting people at 1K MMR as devs have indicated, all the want is for avg people (1K MMR) to be able to get it. This would mean as long as you maintain 50% winrate you can get the ring and not worry about MMR reset each season and having to potentially play 100s of games to get to 1K in the first place.

Another option would be to not reset MMR for a year for solo ranked, this could also make group more attractive as they would have more seasonal rewards.
So true, whats the point of reseting MMR? funny thing is lots of player will reach 1k mmr just by the end of the "ranked" season.. farm x1 insginia and have MMR reset. :lol:

quite discouraging
Krima - WE RR 87
Carnage :ugeek:

User avatar
TARDIONm
Posts: 75

Re: Ranked Season 3 Feedback

Post#10 » Sat Nov 20, 2021 11:40 am

Caduceus wrote: Sat Nov 20, 2021 9:35 am
TARDIONm wrote: Fri Nov 19, 2021 9:49 pm we don't have so many players to use a more subtle sorting by MMR. Preseasons are not needed, the only thing written that I think is really true, and not empty whining. It is quite possible to get rings if you know how to play and go with at least 50% win rate.

How can you say that?

It will literally take you hundreds of hours of high-level play, weeks on end of dedicating entire evenings to sitting in queue and waiting for pops, to get a SINGLE ring that is not even better than Sov (yet part of BiS). Many classes have serious issues reaching 1k mmr+, meaning that for these players it will take you HALF A YEAR of getting 10 wins per week to get the ring. You can level a character to 40 and gear them out in full Sov during that time.

That is not normal. I fear it is being used as a carrot in all the wrong ways.
I can easily say this, because instead of whining about the need to reduce the MMR and make awards more accessible to everyone, in 2 seasons I had 7 parts of the triumphant with the ring and 6 parts of the victorious with the ring, and it was not the easiest walk. If you want awards, it does not mean that everything needs to be explained, have you tried to start analyzing mistakes and drawing conclusions? I will answer for many of you - you have not tried. I went from the same noob once to a player who perfectly understands his role on the battlefield, but still makes certain mistakes. Not all of you strive to be the best or one of the best in the aspect of PVP, so why should the reward become publicly available in a mode whose very essence is a concentrated equal PVP. As you put it, this ring and the set itself are weaker than Sovereign, and this will give a bonus to people who mix sets, but not so critical, but pleasant for such a thorny path of farming.

Not everyone is worthy of such awards and this is absolutely normal. Especially when it comes to small scale PVP, where the contribution of each member of the group is very, very significant
FMJ

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