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Nerf WE

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Krima
Posts: 602

Re: Nerf WE

Post#41 » Mon Jan 24, 2022 12:44 pm

DMG on Witchbrew is completly fine.
Some users saying "600 dmg" thats 100% lie.

Fix undefendable daggers.. and it should be fine.
Krima - WE RR 87
Carnage :ugeek:

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inoeth
Suspended
Posts: 513

Re: Nerf WE

Post#42 » Mon Jan 24, 2022 12:50 pm

plz close this, it wont lead to anything, just as all the other nerf threads

Sulorie
Posts: 7219

Re: Nerf WE

Post#43 » Mon Jan 24, 2022 1:07 pm

Krima wrote: Mon Jan 24, 2022 12:44 pm DMG on Witchbrew is completly fine.
Some users saying "600 dmg" thats 100% lie.

Fix undefendable daggers.. and it should be fine.
It's no lie but 600 DMG after mitigation only happens under very specific circumstances, because of bolster. Same as debuffing 450+ resists with Ignite on BW. It's almost 50% more debuff value compared to r40.
Because of the lack of skills/tactic all abilities are boosted in power as compensation. In cases where you don't need the higher level stuff, it becomes a powerful package.
To come even close you have to combine ToB with Frenzy ( this 25% finisher DMG tactic? Name might be wrong). But even then DMG was below 500 at r40 on rather squishy target.
Dying is no option.

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Oldschool
Posts: 49

Re: Nerf WE

Post#44 » Mon Jan 24, 2022 1:10 pm

The point is not WE or WH is OP....as a class....the point is that this class mechanics combined with OP reg Items is the problem....just delete this f.... Reg items....and bring back more real class balance next step. But first delete this items and all the op discussions are a bit less annoying...

Sulorie
Posts: 7219

Re: Nerf WE

Post#45 » Mon Jan 24, 2022 1:56 pm

Oldschool wrote: Mon Jan 24, 2022 1:10 pm The point is not WE or WH is OP....as a class....the point is that this class mechanics combined with OP reg Items is the problem....just delete this f.... Reg items....and bring back more real class balance next step. But first delete this items and all the op discussions are a bit less annoying...
Can you imagine what will happen? The meta will just shift back to classes with skill based selfheals.
Regen gear helps any class to be better at solo play.
It actually bridges the gap between classes with and without selfheals.
Your suggestion is quite the opposite of improving balance.

The core problem is: People, who don't want to play solo, enter rvr zone alone and encounter people, who actually want to play solo or in small groups. Those people additional gear and spec to improve their solo play.
When you come with a warband or even just group pvp spec, you are at a disadvantage, because you require a lot more heals than them.
It was your choice.
Dying is no option.

Krima
Posts: 602

Re: Nerf WE

Post#46 » Mon Jan 24, 2022 2:08 pm

My lord.. simple solutuion is just to remove:
-Kiss of doom
- Sanctified bullets

https://www.returnofreckoning.com/forum ... 95&t=47027
Krima - WE RR 87
Carnage :ugeek:

reynor007
Posts: 504

Re: Nerf WE

Post#47 » Mon Jan 24, 2022 2:12 pm

Krima wrote: Mon Jan 24, 2022 2:08 pm My lord.. simple solutuion is just to remove:
-Kiss of doom
- Sanctified bullets

https://www.returnofreckoning.com/forum ... 95&t=47027
someone: complains about items that give regeneration and in total you can get 600+ for any class
krima: let's remove the ability that does not anything give WE, but completely spoils the WH build, but we will not touch WB, well, because
nerf Sanctified bullets and nerf WB and this will completely solve the problem
WH - mdpv 80+
WE - Witchrage 80+

Krima
Posts: 602

Re: Nerf WE

Post#48 » Mon Jan 24, 2022 2:29 pm

reynor007 wrote: Mon Jan 24, 2022 2:12 pm
Krima wrote: Mon Jan 24, 2022 2:08 pm My lord.. simple solutuion is just to remove:
-Kiss of doom
- Sanctified bullets

https://www.returnofreckoning.com/forum ... 95&t=47027
someone: complains about items that give regeneration and in total you can get 600+ for any class
krima: let's remove the ability that does not anything give WE, but completely spoils the WH build, but we will not touch WB, well, because
nerf Sanctified bullets and nerf WB and this will completely solve the problem
Nerfing witchbrew dmg is nonsense. The problem is all the health gain, regen.

Witchbrew needs to hit hard and clean in order to WE be competitive at ranked and citys.

seems u got stomped hard by some WE runing def witchbrew - regen. Why all the hate towards witchbrew ?
Krima - WE RR 87
Carnage :ugeek:

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reynor007
Posts: 504

Re: Nerf WE

Post#49 » Mon Jan 24, 2022 2:54 pm

Krima wrote: Mon Jan 24, 2022 2:29 pm
Nerfing witchbrew dmg is nonsense. The problem is all the health gain, regen.

Witchbrew needs to hit hard and clean in order to WE be competitive at ranked and citys.

seems u got stomped hard by some WE runing def witchbrew - regen. Why all the hate towards witchbrew ?
I'm being objective, def WE doesn't require any skill and it's an extreme strong build, why is BAL tied to strength and WB not?
MB needs to be made so that bal is elemental and does not depend on strength, and then we will get an ability equal to WB, what do you think?)
"seems u got stomped hard by some WE runing def witchbrew - regen" about this, I will post my last video soon, your ass will probably fly to the moon from what you see and you will go to write complaints, after it you will understand everything)
WH - mdpv 80+
WE - Witchrage 80+

Shogun4138
Posts: 119

Re: Nerf WE

Post#50 » Mon Jan 24, 2022 4:13 pm

When running into or around pvp, you may die, this is not candy crush.

WE/WH are working as intended. There has to be some fear of them lurking out there.
Gogo 80we
Mudflinga 81rSH
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