Recent Topics

Ads

Nerf WE

Let's talk about... everything else
messerjockel
Posts: 52

Re: Nerf WE

Post#21 » Sun Jan 23, 2022 2:54 pm

Agree with Oaliaen.

WH, WE, AM, shaman and slayer are overpowered but this is not about class, the game is balanced around realm.
Just think about it when you fight one of those classes that you already started at a disadvantage and then the loss is bearable or make one the the classes yourself and be on the winner side all the time.

BR and have fun

Messerjockel

Ads
User avatar
diegomess
Posts: 217

Re: Nerf WE

Post#22 » Sun Jan 23, 2022 3:35 pm

if you gonna nerf WE then nerf WH as well.

if you gonna nerf regen then classes with regen abilities will dominate the small scale solo roaming, like regen WH, IB/BG, WP/dok.

AM/sham would destroy anything faster without regen and you would force ppl to grp up with WB's and have more zergy playstyle.

Regen is strong but classes with good regen abilities are worse.
Chosen Dahaka RR88
BO Zamedi 80

messerjockel
Posts: 52

Re: Nerf WE

Post#23 » Sun Jan 23, 2022 3:49 pm

Nothing needs to be nerfed.
Classes are fine.
All balanced around realm.
Players have the freedom too choose to play those classes and win or choose one of the other classes and be a victim.
It is not the WH, WE, AM, shaman and slayer players fault that people choose to play a victim class.

BR and have fun

Messerjockel.

btbw2009
Suspended
Posts: 101

Re: Nerf WE

Post#24 » Sun Jan 23, 2022 6:33 pm

messerjockel wrote: Sun Jan 23, 2022 3:49 pm Nothing needs to be nerfed.
Classes are fine.
All balanced around realm.
Players have the freedom too choose to play those classes and win or choose one of the other classes and be a victim.
It is not the WH, WE, AM, shaman and slayer players fault that people choose to play a victim class.

BR and have fun

Messerjockel.
yeah im understand
all balanced so you have freedom too choose to play
WE or group 1-1-1 so WE cannot kill you (or u will be ressed)
its nice freedom called OP class and their exploit users (ok,ok, its gameey)

Shogun4138
Posts: 119

Re: Nerf WE

Post#25 » Sun Jan 23, 2022 8:52 pm

WE/WH die easily and a lot. To think otherwise its foolish at best.

Original poster was in a three man and probably out ganking. They ran into a high rr We and got beat by a better player. This obviously did not sit right as they feel their three man should kill anything.... OP was wrong.

It takes a lot of gearing for WE/WH to be solid. Especially having to go at it alone most if the time.

It's suppose to be dangerous in game.
Gogo 80we
Mudflinga 81rSH
Zenzo chosen**

User avatar
Cabum
Posts: 38

Re: Nerf WE

Post#26 » Sun Jan 23, 2022 9:22 pm

Nerf destro please :,(
This is how my most favorite class, Blorc, got nerfed to the ground, with these crying posts.

Sulorie
Posts: 7222

Re: Nerf WE

Post#27 » Sun Jan 23, 2022 10:43 pm

rrrutsss wrote: Sun Jan 23, 2022 1:36 pm
Sulorie wrote: Sat Jan 22, 2022 10:59 pm
And you need to get into melee range to get enough mechanic stacks, so no just running away and throwing daggers bs. Get your resists up and it deals hardly any dmg. When you want to solo on a tank, get heal regen like anyone playing without a healer.
If you think its logical to have un defendable dagger throws whit extra corporal damage then gl man
I don't argue/defend undefendable dagger throws.
The thing is, the number of throws is limited, you can't just run away and endlessly throw daggers buffed with WB.
Dying is no option.

rrrutsss
Posts: 169

Re: Nerf WE

Post#28 » Mon Jan 24, 2022 6:43 am

Sulorie wrote: Sun Jan 23, 2022 10:43 pm
rrrutsss wrote: Sun Jan 23, 2022 1:36 pm
Sulorie wrote: Sat Jan 22, 2022 10:59 pm
And you need to get into melee range to get enough mechanic stacks, so no just running away and throwing daggers bs. Get your resists up and it deals hardly any dmg. When you want to solo on a tank, get heal regen like anyone playing without a healer.
If you think its logical to have un defendable dagger throws whit extra corporal damage then gl man
I don't argue/defend undefendable dagger throws.
The thing is, the number of throws is limited, you can't just run away and endlessly throw daggers buffed with WB.
Undefendable 6 ranged attacks whit 300-400dmg ~2k dmg undefendable attacks. Then you elixir of shadows get 2 blood lusts do 4 hits and agile escape and again do 2k ranged undefendable hits and so on. Not hard at all.
WE is OP only cuz of this trash undefendable axe throw whit WB other wise its in a good position.

Ads
Sulorie
Posts: 7222

Re: Nerf WE

Post#29 » Mon Jan 24, 2022 8:13 am

rrrutsss wrote: Mon Jan 24, 2022 6:43 am
Sulorie wrote: Sun Jan 23, 2022 10:43 pm
rrrutsss wrote: Sun Jan 23, 2022 1:36 pm
If you think its logical to have un defendable dagger throws whit extra corporal damage then gl man
I don't argue/defend undefendable dagger throws.
The thing is, the number of throws is limited, you can't just run away and endlessly throw daggers buffed with WB.
Undefendable 6 ranged attacks whit 300-400dmg ~2k dmg undefendable attacks. Then you elixir of shadows get 2 blood lusts do 4 hits and agile escape and again do 2k ranged undefendable hits and so on. Not hard at all.
WE is OP only cuz of this trash undefendable axe throw whit WB other wise its in a good position.
Get resists up and you get like 200 DMG per WB hit. Have 9k+hp like a tank and use pots and they shouldn't kill you quickly. When you want to run around solo as a tank for some reason, get health regen.
If you want to meet with your warband, they can wait at some BO and you teleport from war camp.
Why would you use all cc skills of WE on one target, when you actually need them, if other enemies engage?
The longer the fight lasts, the more likely someone else comes along.

Apparently it's a bug and should be on bug tracker. It will eventually get fixed.
Dying is no option.

rrrutsss
Posts: 169

Re: Nerf WE

Post#30 » Mon Jan 24, 2022 8:18 am

Sulorie wrote: Mon Jan 24, 2022 8:13 am
rrrutsss wrote: Mon Jan 24, 2022 6:43 am
Sulorie wrote: Sun Jan 23, 2022 10:43 pm
I don't argue/defend undefendable dagger throws.
The thing is, the number of throws is limited, you can't just run away and endlessly throw daggers buffed with WB.
Undefendable 6 ranged attacks whit 300-400dmg ~2k dmg undefendable attacks. Then you elixir of shadows get 2 blood lusts do 4 hits and agile escape and again do 2k ranged undefendable hits and so on. Not hard at all.
WE is OP only cuz of this trash undefendable axe throw whit WB other wise its in a good position.
Get resists up and you get like 200 DMG per WB hit. Have 9k+hp like a tank and use pots and they shouldn't kill you quickly. When you want to run around solo as a tank for some reason, get health regen.
If you want to meet with your warband, they can wait at some BO and you teleport from war camp.
Why would you use all cc skills of WE on one target, when you actually need them, if other enemies engage?
The longer the fight lasts, the more likely someone else comes along.
It was an easy example. You can do this forever whit out the eacape tools just running around.
And when some one comes to help they dissapear and its over.
The undefendable ranged hits are just plain bugged and OP

Who is online

Users browsing this forum: No registered users and 73 guests