For that level of CC dps output would have to be sacrificed (Knockdown/Stagger both 9 pointers in different trees) super punt requires another tactic.lumpi33 wrote: ↑Sun Apr 24, 2022 7:53 amI'm not saying that SM is bad. He can be pretty good in group play.sharpblader wrote: ↑Sun Apr 24, 2022 1:38 am
Swordmasters are like that. With a spirit debuff almost double than that of a Chosen.
However regarding solo play the chosen is way way better than the SM. The CC alone makes it superior. Knock down, stagger and mega punt. Ever tried to catch a running solo chosen? Good luck with that. Run speed after disrupt tactic, permanent resi/tough aura, passive absorb/regen all while staggering/knocking/punting people left and right.
Again, there is no other tank like that.
SM does a few things better than chosen, it can have higher potential regen or the strongest tank absorb , better damage output if going for a crit build. Best tank M1. The deflect of the SM makes it tanky vs ranged kiters.
I've been experimenting a lot with my SM lately using different builds/pots etc and i see enough advantages to put in on par with a Chosen for solo roaming, i still rate Chosen higher though only because it does not have to fight goblin kiting patrols.
A good coordinated strike maneuver/kD from the flank can remove a good chunk of hp from a regen tank, at that point it is a battle of attrition. The WL does only need to put you in a vulnerable position( i.e you lost 35 % of the hp during the assault) and then decide to go all in with m1/regen pot etc. Should be possible for the WL to win the duel( using vicious strikes, toughtness debuff)Detangler wrote: ↑Sat Apr 23, 2022 5:56 amVs. WL trying to kite with pet - the entire time they disengage to try to kite i'm regening health back up until they can pounce and do their rotation. It doesn't do enough damage to kill me. Either they stay and fight or run away. I'm guessing the success you had with some overconfident tanks weren't geared properly for the long haul.
Vs. SW - I've never found any SW a challenge. Keep em snared, break snare as soon as they self punt, quake if they start to get away, usually they're dead after that.
I say all this fully aware that being able to stack massive amounts of hp regen is a silly gimmick that should be nerfed/capped somehow. Getting rid of the" spicy troll mushroom" 80 hp/4 second pocket item and not allowing equipping more than one fleshrender ring would be a great start.
Anyways, point is that a geared WL will never be an easy kill if it knows how to duel, the mobility advantage combined with a reasonable durable toon means the Wl is actually in control of the duel, not the other way around. In fact when i'm playing on my tanks i hate it when dps classes can harras me through speedy tactics as it means i will be a sitting duck for the next patrol that checks in.
As for Festering Arrow SW i think you have to fight good ones with gear(most roaming are assault spec so your assessment is reasonable), that spec has enough burst through tank defences and kiting tools to be leathal.
I honestly do not think regen needs a nerf at this small scale level, except on certain DPS classes. Tanks are stationary targets with no detaunts or decent escape tools so it's fair imho.