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Immovable Object Meets Unstoppable Force

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Panel
Posts: 83

Immovable Object Meets Unstoppable Force

Post#1 » Sun May 22, 2022 12:08 pm

Can anyone enlighten me as to what happens when Rampage meets Confusing Movements. Rampage = for 10 secs the slayers' attacks can't be blocked or parried. Confusing Movements(morale 1) = for 7 secs the WE can parry and dodge all attacks. Reminds me of the old Philosophy 101 question "What happens when an immovable object is impacted by an unstoppable force". So which one wins rampage or confusing movements?

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geezereur
Posts: 625

Re: Immovable Object Meets Unstoppable Force

Post#2 » Sun May 22, 2022 12:16 pm

Rampage wins

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Omegus
Posts: 1383

Re: Immovable Object Meets Unstoppable Force

Post#3 » Sun May 22, 2022 12:28 pm

Confusing Movements is implemented as an additive bonus of +500% parry and disrupt.

I've been told - but cannot confirm - that Rampage is implemented as a multiplicative bonus of 0. As anything multiplied by 0 is 0, Rampage wins. I do not have a Slayer to check .getstats with Rampage up to see if it actually does something else though (like it might be a strikethrough bonus of 1000 or something).
Zomega: RR8x Zealot

Panel
Posts: 83

Re: Immovable Object Meets Unstoppable Force

Post#4 » Sun May 22, 2022 12:35 pm

Thanks for that - I love a good paradox - but seems it's not the case- curiosity satisfied.

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Grock
Posts: 918

Re: Immovable Object Meets Unstoppable Force

Post#5 » Sun May 22, 2022 2:12 pm

Omegus wrote: Sun May 22, 2022 12:28 pm Confusing Movements is implemented as an additive bonus of +500% parry and disrupt.

I've been told - but cannot confirm - that Rampage is implemented as a multiplicative bonus of 0. As anything multiplied by 0 is 0, Rampage wins. I do not have a Slayer to check .getstats with Rampage up to see if it actually does something else though (like it might be a strikethrough bonus of 1000 or something).
From what i've heard it just adds "undefendable" tag to all attacks, how it is implemented code-wise idk, might be a zero multiplier somewhere, might be that parry/block check doesn't even happen (though if i remember right Black Guards can still parry Rampage with Elite Training?)
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Omegus
Posts: 1383

Re: Immovable Object Meets Unstoppable Force

Post#6 » Sun May 22, 2022 2:48 pm

Grock wrote: Sun May 22, 2022 2:12 pm
Omegus wrote: Sun May 22, 2022 12:28 pm Confusing Movements is implemented as an additive bonus of +500% parry and disrupt.

I've been told - but cannot confirm - that Rampage is implemented as a multiplicative bonus of 0. As anything multiplied by 0 is 0, Rampage wins. I do not have a Slayer to check .getstats with Rampage up to see if it actually does something else though (like it might be a strikethrough bonus of 1000 or something).
From what i've heard it just adds "undefendable" tag to all attacks, how it is implemented code-wise idk, might be a zero multiplier somewhere, might be that parry/block check doesn't even happen (though if i remember right Black Guards can still parry Rampage with Elite Training?)
Yeah I wasn't sure how "undefendable" is implemented server side. Either way, how Confusing Movements is implemented is pretty clear (just a buff to parry and dodge big enough that no other additive buffs could reduce the total stat down to under 100).
Zomega: RR8x Zealot

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