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Game Changes!

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chovudal
Posts: 53

Re: Game Changes!

Post#51 » Mon Jul 25, 2022 8:09 am

imo just delete Choppa pull give him another kinky stuff.
shorten melee range on max 10ft
and let the willpower scale much more with healing output, lower base heals
easy work and much effort on over all balancing
Yours sincerely Geheimrat Chovu

Eng 85+ | SL 84+ | SM 84+ | WL 83+ | IB 82+ | WP 80+
(Eng RR100 on live - Carroburg/ Karak Norn -)

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rejndjer
Suspended
Posts: 431

Re: Game Changes!

Post#52 » Mon Jul 25, 2022 8:42 am

RORquest wrote: Mon Jul 25, 2022 2:50 am
rejndjer wrote: Sun Jul 24, 2022 10:00 am
Sulorie wrote: Sat Jul 23, 2022 2:40 pm
Why wouldn't they deal damage? It just doesn't help, when engi pulls melees towards himself and nobody is in range to kill the pulled players.
why don't you roll an engie and make a recording of what happens when u pull someone. how much damage will you do to them. :D

oh. but choppa can pull AND deal dmg :) while engie is just a pull-bot and that's it.
uhh what ? engie can pull and still go high in the grenadier path
pull>self-destruct>napalm>acidbomb>shells might be a lil hard for some but the choice is there :geek:
1. honestly, only players who play this game can consider this game hard. anyone else who starts this game just thinks this is the slowest game out there.
2. im in CNTK, we run magnet engie every wb night, and every wb night top dps will have at least 3x as much dmg as engie. once again, i'd like to point out that choppa can pull AND be among top dps. why don't i see destro engaging with magnet pull ahead of destro organized wb ? oh right they have choppas for that...
3. we started arguing because you were making fun of how engies just pull you and then can't deal dmg. reason why that is because "class balance", it's sad same balance can't be applied to slayer/choppa.
4. do you have some videos/screenshots of how much dmg you did while you were running your magnet pull engie?

Sever1n
Posts: 185

Re: Game Changes!

Post#53 » Mon Jul 25, 2022 9:37 am

This is old. We cry how toxic parts of game are toxic and devs ignore us. For me is most toxic part of game for now is scens (no heal/melle sc, no solo version of event sc coz devs dont see dif between 6man in voice and bunch of pugs) literraly wasted few hours of life for bad quality noobfarm yesterday. Next in lune toxic WE/WH mechanics (literraly make lion instead sw tnx to constant no chanses duels with unkillable WE.) Next is slay worshiping on order thats makes order wb just dont use brain and ignore problems of other classes. Then its part where destro wb melles have free pulls and order dont (its awfully hard to start figth on order side). Then its total heal adiction in solo play thats makes players go regen (but def build is not viable for some clases). Almost forgot about morale drain where destro have m2 a lot faster than order tnx to not using sw in setup (cos sw literally in considered a wasted slayspot today). Devs should really get old good players altogether and find solution. But making another 30pages of regen/ramp/pull just a waste of time. Btw half of morales/tactics are just crap.....

User avatar
Gatto
Posts: 78

Re: Game Changes!

Post#54 » Mon Jul 25, 2022 1:04 pm

this thread is literally the special olympics of complaining
sdk.flm.

"nerf Rock, Paper is fine." -Scissors

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illutian
Posts: 30

Re: Game Changes!

Post#55 » Mon Jul 25, 2022 1:38 pm

harusenninwh wrote: Thu Jul 21, 2022 6:06 pm this regen/tank meta for solo and small team players make zero sense
acctually its make zero sense for everything....
also some classes need some real look into it, doing one job while others do like 3 am and shaman for example, do more damage than bw/sorc with less effort
As I understand it, this is largely because healing debuffs don't affect non-spell heals (or at least potion-based heals).
You have to learn the rules of the game. Then play better than anyone else.

Dajciekrwi
Posts: 700

Re: Game Changes!

Post#56 » Tue Jul 26, 2022 11:05 am

Morradin wrote: Mon Jul 25, 2022 1:03 am
Dajciekrwi wrote: Sat Jul 23, 2022 9:38 am
Morradin wrote: Fri Jul 22, 2022 7:43 am

Because Destro can destroy a tank line with choppa pull and destroy it that way. Rampage is fine. QUIT crying over one toy that Order has when destro has a 100 toys.
Dont blame Destro for bad & cowardly behaviour of Order tanks!! They all just standing in one place and do nothing, chikens! Where are offensive fighters? If Tanks have any cojones, they should use choppa pull as a great offensive tool to attack, but they all are cowards :D :D
I kiil so any engineers just becoause they pull me their spot :D
OOoo big brave destro tank... ooOOOoo

Guess you have not picked up on the fact that Order is more def and Destro more off stat heavy yet? Yeah, you can do what you do on destro because you have the tools to do so. Order tanks do not have the same tools as destro. An order tank to be really functional is def oriented.

And my month old kitten can kill an engi with a dirty look. And here you go being all billy bad a** talking how you kill them. hehehehe
The difference between a Your cat and all order is that the cat is a predator and the order are sheeps. Study the kittys's maneuvers and You will be victorious

penagos22
Posts: 207

Re: Game Changes!

Post#57 » Tue Jul 26, 2022 3:02 pm

you can't be useful and at the same time double the damage that other dps do, that's why the wp dps has the healing ability, you can't double the damage that a single target does because it makes single targets useless, you can't being a meele class With a range of 25 ft area, an ability that hits 25 ft area can't be spammed and shouldn't avoid enemy defenses for any reason.

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Morradin
Posts: 221

Re: Game Changes!

Post#58 » Tue Jul 26, 2022 4:48 pm

Going to say this again. And again as long as the subject comes up.

Up till about a year, maybe a bit more or less, WE and WH were easy meat. Not only did no one want to play one (except for us masochists), but WE and WH were always last to be taken into a warband. Leaders would rather take a level 26 Mara over a level 40/70rr WE. A level 28 WL over a 40/70rr WH.
Between high mitigation formulas in RoR, and regen abilities, WE and WH had zero punching power, unless solo and hitting a solo target.

So the Devs upgraded the WH and WE. And here we go ...

Everyone is crying. Everyone who had fun killing WE and WH, is now dying once in a while, or at least half the time. So y'all spend time boohooing and crying about WE and WH, because you just can't accept that the classes are now competitive. They are no longer easy kills.

On live a WE or WH could get into a 6 man, and kill one target. And if they were good enough, they escaped. All us old timers remember Plumpjack doing that, both as a WH and as a WE.
On RoR, the WE/WH was nothing. Now that they can again bring fear into the mix, you all hate it.

Well tough!!! The WE and WH are "almost" perfect as they are. If they cause you problems, get better at dealing with it.
I can;t believe the hate the WE/WH is getting. Finally at a spot to be competitive, and y'all just hate it.

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Panzer80
Posts: 132

Re: Game Changes!

Post#59 » Tue Jul 26, 2022 5:19 pm

Morradin wrote: Tue Jul 26, 2022 4:48 pm Going to say this again. And again as long as the subject comes up.

Up till about a year, maybe a bit more or less, WE and WH were easy meat. Not only did no one want to play one (except for us masochists), but WE and WH were always last to be taken into a warband. Leaders would rather take a level 26 Mara over a level 40/70rr WE. A level 28 WL over a 40/70rr WH.
Between high mitigation formulas in RoR, and regen abilities, WE and WH had zero punching power, unless solo and hitting a solo target.

So the Devs upgraded the WH and WE. And here we go ...

Everyone is crying. Everyone who had fun killing WE and WH, is now dying once in a while, or at least half the time. So y'all spend time boohooing and crying about WE and WH, because you just can't accept that the classes are now competitive. They are no longer easy kills.

On live a WE or WH could get into a 6 man, and kill one target. And if they were good enough, they escaped. All us old timers remember Plumpjack doing that, both as a WH and as a WE.
On RoR, the WE/WH was nothing. Now that they can again bring fear into the mix, you all hate it.

Well tough!!! The WE and WH are "almost" perfect as they are. If they cause you problems, get better at dealing with it.
I can;t believe the hate the WE/WH is getting. Finally at a spot to be competitive, and y'all just hate it.
They're supposed to be easy meat IF they screw up. That's the stealth class. The problem is they don't have much worry now. People aren't dying 'once in a while" They're dying nearly 100% of the time when they're caught because the classes are too much. It's either the classes are the best single target mdps damage dealers, or they have a lot of utility to play more freely. NOT BOTH (pick one). Not to mention the fact that it's making new players quit the game. Stealth classes should not have absorbs. They should not have 2 stealths, they should not have flat 100% parry's that for some dumb reason don't scale in effectiveness with the career mechanic. They're "perfect" to someone who needs easy mode. For god sakes stealth classes have better punts than Black Orcs.
Nihrandil [SM] 84, Arendollus [WL] 83, Caelroran [SW] 56, Thaler [WH] 82, Tionac [AM] 54, Hocke [Kotbs] 51
Gilgamash [BO] 82, Kaylor [Mara] 82, Gobsmack [Sham] 63 Jockitch [SH] 55

Sever1n
Posts: 185

Re: Game Changes!

Post#60 » Wed Jul 27, 2022 12:03 am

WE/WH posts about how balanced and poor they are making me laugh. Inc/ong healdebuff, armor ignoring mechanic, armorshreding weapons, spirit/corp/true dmg, 3escapes (barier pot+stealth), antisnare/massdetaunt, undefending dagerrs that proc kiss/wb (we), tons of parry kite healing(wh), morale boost, stun/stagger/silence/disarm, antimage relic. And MSW with zeroburst, st detaunt, no antisnare, and WE/WH cosplay brutal assault. Yeh tell again how you are victims here. Imagine when noob see firstime totaly balanced def/regen abomination that take 0dmg and stab you to death with no counterolay besides /summonfriends and free escapes even when zerg is near.

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