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AI in RoR

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Phantasm
Posts: 676

AI in RoR

Post#1 » Sun Jun 04, 2023 3:12 pm

Im watching recently many podcasts on Youtube about AI generally and its implementation into everyday life.


Personally I would love to see AI-lead pug warbands, maybe with a bit of roleplay stuff,
sorting groups, showing general direction of movement, articulating commands - take over BO,
hold until lock, funnel keep, perform morale push etc.
If we unleash our imagination we could even have tank or heal services in a form of guild rewards,
can you imagine personal tank or healer? ;)

Whats your ideas for AI to enhance our gameplay experience in RoR?

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Sulorie
Posts: 7219

Re: AI in RoR

Post#2 » Sun Jun 04, 2023 3:54 pm

AI could find creative reasons why side x is losing, because nowadays we always hear the same copy&paste excuses, which is getting odd.

AI could be asked to imagine a more engaging RVR system too.
Dying is no option.

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Phantasm
Posts: 676

Re: AI in RoR

Post#3 » Sun Jun 04, 2023 3:59 pm

Which brings another option as sort of hint system ingame, teaching you basics of you class and key skills - guard, hold the line, challenge, etc as you lvlup your character.

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Martok
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Re: AI in RoR

Post#4 » Sun Jun 04, 2023 5:28 pm

Phantasm wrote: Sun Jun 04, 2023 3:12 pmWhats your ideas for AI to enhance our gameplay experience in RoR?

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Blame It On My ADD Baby...

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Absinth
Posts: 175

Re: AI in RoR

Post#5 » Sun Jun 04, 2023 6:16 pm

Phantasm wrote: Sun Jun 04, 2023 3:12 pm Im watching recently many podcasts on Youtube about AI generally and its implementation into everyday life.


Personally I would love to see AI-lead pug warbands, maybe with a bit of roleplay stuff,
sorting groups, showing general direction of movement, articulating commands - take over BO,
hold until lock, funnel keep, perform morale push etc.
If we unleash our imagination we could even have tank or heal services in a form of guild rewards,
can you imagine personal tank or healer? ;)

Whats your ideas for AI to enhance our gameplay experience in RoR?
We already have LilimAI, no need for more AI, I think.
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Zxul
Posts: 1360

Re: AI in RoR

Post#6 » Sun Jun 04, 2023 6:26 pm

Phantasm wrote: Sun Jun 04, 2023 3:12 pm Personally I would love to see AI-lead pug warbands,
Trying to make pug follow orders is how you get Skynet.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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Scottx125
Posts: 965

Re: AI in RoR

Post#7 » Sun Jun 04, 2023 9:40 pm

Spoiler:
Martok wrote: Sun Jun 04, 2023 5:28 pm
Phantasm wrote: Sun Jun 04, 2023 3:12 pmWhats your ideas for AI to enhance our gameplay experience in RoR?

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Exactly, can't have zergers or xrealmers if humanity doesn't exist.
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bw10
Posts: 240

Re: AI in RoR

Post#8 » Sun Jun 04, 2023 10:33 pm

The moment guild wars got customizable ai companions everyone just played solo. Its not a cape or mount reskin tho so its not coming to ror

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Kpi
Posts: 517

Re: AI in RoR

Post#9 » Mon Jun 05, 2023 10:29 am

Autoband is a AI :)
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JohnnyWayne
Posts: 176

Re: AI in RoR

Post#10 » Wed Jun 07, 2023 12:37 am

Clearly, fixed (and dumb as we learned today) if then else commands are AI.... @KPI

Considering how reinforcment learning trains and how slow it is, we would have to run thousands of servers in parallel or wait a few years (like 10 maybe) for it to make its first reasonable decisions... And with that i mean not stutter walk into a wall.

You could try and automate certain things like building groups, but why make the effort if you can simply base party buliding on rules.

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