Recent Topics

Ads

General Class Balance

Let's talk about... everything else
Ouzoul
Posts: 10

Re: General Class Balance

Post#21 » Tue Nov 05, 2024 10:25 am

Balanced:
tanks (little advantage for destro but it is ok)
Bright wizard and Sorcerer (little advantage for Sorc in single target spe)
Overpowered:
WE (regen = god mode)
Shaman (gork say stop and tons of debuff)
Mara (well balanced char with amazing grab)
WL (only with ae spe and in wb with guard and heal)
Weak:
Engineer (Too slow and too fragile)

Ads
User avatar
Classystriker
Posts: 7
Contact:

Re: General Class Balance

Post#22 » Wed Nov 06, 2024 2:06 pm

Ouzoul wrote: Tue Nov 05, 2024 10:25 am Balanced:
tanks (little advantage for destro but it is ok)
Bright wizard and Sorcerer (little advantage for Sorc in single target spe)
Overpowered:
WE (regen = god mode)
Shaman (gork say stop and tons of debuff)
Mara (well balanced char with amazing grab)
WL (only with ae spe and in wb with guard and heal)
Weak:
Engineer (Too slow and too fragile)
Good to hear on Mara, was leaning into playing one. Looking at Magus too, how does Magus square up right now?

Zxul
Posts: 1712

Re: General Class Balance

Post#23 » Wed Nov 06, 2024 5:23 pm

Ouzoul wrote: Tue Nov 05, 2024 10:25 am Balanced:
tanks (little advantage for destro but it is ok)
Bright wizard and Sorcerer (little advantage for Sorc in single target spe)
Overpowered:
WE (regen = god mode)
Shaman (gork say stop and tons of debuff)
Mara (well balanced char with amazing grab)
WL (only with ae spe and in wb with guard and heal)
Weak:
Engineer (Too slow and too fragile)
Tanks- chosen is worst than kotb for party/ wb. Ib soloes better than bg. Sm does a better dmg than bo.
Bright wizard and Sorcerer- bw has ranged kd, self cleanse. Sorc has non of that, and no other unique abilities to compensate for it.

WE- since Witchbrew nerf, does less dmg that a dps healer in the regen spec, god mode only vs afk players.
Shaman- Gork Sez Stop requires building morale and only takes standing still for 3 sec, while several classes have a better disabling ranged abilities which do not require building morale. And what debuffs do they have exactly, beside ap drain and standard rdps/ caster debuffs?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

nat3s
Posts: 465

Re: General Class Balance

Post#24 » Mon Nov 11, 2024 8:44 am

SJHarrison4115 wrote: Mon Nov 04, 2024 12:09 am Shamans have been and always will be drastically overtuned... I actually feel this is the same for AM as well, but the shaman specific abilities tweak Shamans over AMs.

I mean, Gork Sez Stop is a ridiculous M1 and should at the very minimum be easily cleansible. But also a speed boost whenever you get hit along with an auto-detaunt....

Yeaaah... nah... hard for anyone to look at shaman (especially with how densely played they are) and not see them as being significantly overtuned.

Definetly I've got Order bias, but by and large, I do feel the Destro classes just play better, for a number of reasons specific to the career/class themselves.

A few stand-out differences.
DOK's Covenant of Celerity Snare whereas Warrior Priest has none, along with DOK dual wielding giving them a static +10% parry.
Chosen's spiritual damage over physical
Literally anything to do with the disgustingly overtuned Shaman.

Anyways... mandatory moaning completed, game is good fun.

AM gets a 3600 absorb for their M1, significantly better than Gork Sez Stop imo. Am also has 4 dots to shamans 3 so is higher dps. AM can cleanse shaman dots, but shaman cannot cleanse AM dots. Both classes are good in solo play and slightly undertuned in group healing post dmg+aoe heal nerf. In a 1v1 with equal skill, an AM should beat a shaman.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

Ashoris
Posts: 399

Re: General Class Balance

Post#25 » Mon Nov 11, 2024 10:57 am

storm wrote: Mon Nov 04, 2024 7:15 pm Tbh there was a dev who mained a WL and he and some others made sure gobbos were never over tuned. They have seen pleanty of nerfs while WL still remains one of the strongest classes in the game. Facts
ahh thats the reason they removed triple shatter from kotbs, put the WL snare from 10 sec duration 5 sec cooldown to 5sec duration 10 sec cooldown....

They were nerfs on both sides ... some heavily helped the shaman (like WL snare and Pounce nerf and the shatter nerf) on the other hand nerfs that hit the shaman (like the tactic nerfs) ....

overall letting the shaman be in a better Spot VS a WL( or kobs) but giving other classes at least a glimpse of a chance to catch them :)
Warhammer Return of Reckoning
Verey / Ashoris / Devoras

WaR -dead-
Erengrad - Order - Frostbringer - Devoras

illumius
Posts: 24

Re: General Class Balance

Post#26 » Mon Nov 11, 2024 11:55 am

The shaman and the archmage are equal in damage. The archmage passes the test on a dummy for 0.5 seconds better, but in the field, if possible, the shaman shows himself better at keeping the target at a distance. If we consider hybrids, then there is a shaman by a large margin. If it is sickly, then again the survival rate of the shaman and his group is higher than that of the archmage. On a live server, the lack of survival was compensated by the fact that the archmage gave out 10-15% more heal and damage. Here, the balance is skewed towards destra in each class.
AM, BW, SL, SM, WL, Engi, RP - all 80+ and BIS.
BO for easy game on mid tier sc.

illumius
Posts: 24

Re: General Class Balance

Post#27 » Mon Nov 11, 2024 12:28 pm

If we look at the balance of the factions as a whole, we will see that the developers continue to encourage the outflow of players. They make sure that only half of the available classes are needed in warbands. And for those who remain, even the game in the scenarios is made unbearable(Prems vs soloers every event sc, no guards in warcamp and ugly barriers). What is the composition of the group for the order that is guaranteed now to overcome a good group of two mdps Doc in 6vs6 format?

Those who got into the meta classes and run only in warbands yell that everything is fine and this is a game about RVR, do not notice that the online servers have dropped from 2500+ to 700+. At the same time, the lags due to the new calculations of taking protection are greater than when 600 people participated in the battle at once.
AM, BW, SL, SM, WL, Engi, RP - all 80+ and BIS.
BO for easy game on mid tier sc.

Mooselager
Posts: 37

Re: General Class Balance

Post#28 » Mon Nov 11, 2024 3:23 pm

As most other users have pointed out, the game is balanced around group play and has a somewhat rock-paper-scissors outlook. Some classes are going to be inherently weaker vs other classes & vice-versa.

It's less about the class & more about the group you are playing with so your classes synergize. You'll just end up getting headaches if you focus on the nitty gritty balance changes that take place.

Ads
storm
Posts: 83

Re: General Class Balance

Post#29 » Mon Nov 11, 2024 4:00 pm

Another thing to remember is that if everything was perfectly balanced.. no one would win. You would just be stuck in and endless loop where no one dies. So yes some imbalance is needed. The thing about this game is the grind, so people invest a lot of time and get attached to a certain play style. And if that is changed there is a massive backlash from the players. So it is a delicate situation, the changes that are happening seem really thought out and positive.

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 27 guests