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What makes PvP in this game different?

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Kyovarde
Posts: 6

Re: What makes PvP in this game different?

Post#11 » Thu Nov 28, 2024 2:39 am

Zxul wrote: Wed Nov 27, 2024 12:07 pm
Kyovarde wrote: Wed Nov 27, 2024 6:15 am 1v1 a Witch Elf/Witch Hunter getting the first strike should beat every other DPS and possibly 2H tanks and maybe certain healers, but you don't get tons of 1v1 opportunities.
As someone who both has 80+ WE, and regularly plays vs WHs, I can guarantee you WH/WE getting the first strike won't beat every other DPS and or 2H tanks. WH at least got the BAL as a decent finisher, WE after the Witchbrew nerf has non- Witchbrew barely scratches the paint on anything with decent toughness. Both classes lack dmg though.
Yeah, I should have specified that was possible in cr1-39. Late game looks pointless on a WE.

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Easysteps2
Posts: 11

Re: What makes PvP in this game different?

Post#12 » Thu Nov 28, 2024 3:26 pm

Kyovarde wrote: Thu Nov 28, 2024 2:39 am Yeah, I should have specified that was possible in cr1-39. Late game looks pointless on a WE.
There are some very good WE at rank 40. I'm not sure why you think they're not viable, they are terrifying. WE are incredibly powerful 1v1 and I've seen them do well in small group pvp as well. They are a very important part of Destructions success. And WH for Order's success as well. You just need to use them intelligently.

nocturnalguest
Posts: 534

Re: What makes PvP in this game different?

Post#13 » Thu Nov 28, 2024 3:46 pm

Floppsy1 wrote: Mon Nov 25, 2024 6:22 am Complete newbie here tempted to give this game a go.
I'm not normally a PvP person but as I understand it is the central focus of this game. I see a lot of people saying that they were initially very put off by PvP in most MMOs, but love it in Warhammer Online.
What would you say it is about the PvP here that makes it a cut above the rest?
Here is my list of key features that makes AoR/RoR PvP amazing (common view is that only DAOC is better):
- as was already mentioned collision (bodyblocks) and game mechanics for tanks, one of the most unique things in PvP MMO's;
- variety of group compositions with unique classes none of which are fully mirrored and dependancy on within group synergy of builds;
- variety of game environments and possible actions in it (solo roam orvr, small scale orvr, pug&organised warband scale orvr, pug&organised scenarios, pug&group 6v6);
- combat mechanics and required levels of awarness (to secure kills in organised environment you have to coordinate efforts with team mates and in comparison to e.g. ESO those efforts are fully player controlled, GCD management, not some "buff up for proc, and then release havoc aka burst"), intensity of combat in most skill demanding mode (6v6), short timing for killing window&short timing for recovery;
- complex GCD management with alot of skills (modern MMO's tend to simplify it with not more then 5-10 buttons total) and no universal "rotations", all skills are situational and demand you to take decisions according to whats happening on a screen (no afk spam "1" with setup macroses);
- big maps and huge battles of ~200 vs. ~200 in oRvR (there are other PvP MMO's like this, ESO, GW2, ToL (lineage) etc but beside GW2 (pop issue) and ESO (dunno if they fix lags in cyro even, havent played for alot of time already, but inb4 was totally unplayable) nothing comes close imo);
- PvP straight away from level 1 and no "season", "battle pass" and other constant artificial gear gaps to keep retention, you have to grind gear once and then you are for a very long time up-to-date, no need to regrind anything each "quarter" aka WoW.

Kyovarde
Posts: 6

Re: What makes PvP in this game different?

Post#14 » Thu Nov 28, 2024 4:18 pm

nocturnalguest wrote: Thu Nov 28, 2024 3:46 pm - complex GCD management with alot of skills (modern MMO's tend to simplify it with not more then 5-10 buttons total) and no universal "rotations", all skills are situational and demand you to take decisions according to whats happening on a screen (no afk spam "1" with setup macroses);
This is blatantly false. I have a minimum of 24 keybinds in SWTOR and WoW at endgame. Carnage Marauder/Combat Sentinel alone has 9-10 single target abilities in the rotation.

What modern MMO requires you to use only 5-10 buttons?

nocturnalguest
Posts: 534

Re: What makes PvP in this game different?

Post#15 » Thu Nov 28, 2024 4:28 pm

Kyovarde wrote: Thu Nov 28, 2024 4:18 pm
nocturnalguest wrote: Thu Nov 28, 2024 3:46 pm - complex GCD management with alot of skills (modern MMO's tend to simplify it with not more then 5-10 buttons total) and no universal "rotations", all skills are situational and demand you to take decisions according to whats happening on a screen (no afk spam "1" with setup macroses);
This is blatantly false. I have a minimum of 24 keybinds in SWTOR and WoW at endgame. Carnage Marauder/Combat Sentinel alone has 9-10 single target abilities in the rotation.

What modern MMO requires you to use only 5-10 buttons?
Oh cmon, blatantly, a little bit of exaggeration is what i could agree with in regards of better wording. Do you use 24 keybinds in WoW in PvP, where and how exactly (obviously outside of e.g. buff up and burst) and how many of those are not macro'ed? Not even mentioning scripting for WoW... Cant tell about SWTOR as ive never spent much time in it.
Answering your question - NW, GW2, ESO, ToL.

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anstalt
Posts: 70

Re: What makes PvP in this game different?

Post#16 » Thu Nov 28, 2024 4:47 pm

I wrote out a long reply originally, but for some reason i always get "solution not accepted" on any sort of long post. No idea why!

So, to keep it brief:

1) Large scale pvp
2) Tactical combat
3) Collision Detection
4) Very different classes / roles

Some of that is undermined by the rampant vertical progression, but that's true of virtually every mmo out there. But, I love large scale pvp, simply because it's large scale! Tactical combat keeps it mentally engaging for me (i get sooo bored with action combat).

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ShadowWar
Posts: 150

Re: What makes PvP in this game different?

Post#17 » Sat Nov 30, 2024 1:31 pm

Kyovarde wrote: Thu Nov 28, 2024 4:18 pm I have a minimum of 24 keybinds in SWTOR and WoW at endgame.
I know it doesn't always feel this way to me either, but SWtOR and WoW are not modern MMOs :D

Ashoris
Posts: 399

Re: What makes PvP in this game different?

Post#18 » Sat Nov 30, 2024 8:58 pm

Kyovarde wrote: Thu Nov 28, 2024 4:18 pm
nocturnalguest wrote: Thu Nov 28, 2024 3:46 pm - complex GCD management with alot of skills (modern MMO's tend to simplify it with not more then 5-10 buttons total) and no universal "rotations", all skills are situational and demand you to take decisions according to whats happening on a screen (no afk spam "1" with setup macroses);
This is blatantly false. I have a minimum of 24 keybinds in SWTOR and WoW at endgame. Carnage Marauder/Combat Sentinel alone has 9-10 single target abilities in the rotation.
What modern MMO requires you to use only 5-10 buttons?
ignore that :) RoR has way less Buttons you need to use than SWtOR i would say from a Button perspective SWtOR is way more complex than RoR, but dont forget SWtoR in general is heavily influenced by DAoC and Warhammer on PvP side (there was a reason EA bought Mythic) :)
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Tirien27
Posts: 20

Re: What makes PvP in this game different?

Post#19 » Sat Nov 30, 2024 9:33 pm

Collision detection. Without it, i don't think it should be called pvp, more like... hat. Hug a tree.

mazi761111
Posts: 207

Re: What makes PvP in this game different?

Post#20 » Sat Nov 30, 2024 11:51 pm

swtor and wow is old mmorpg..i play swtor wow eso rift age of conan warhammer online..i want say ror is the least needed for personal technology is PVP games. You only need good PVP experience and build, 1.5gcd Few skills 。this game is old people style game
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