And because of that they are allowed to scale to retarded levels while other classes hit a ceiling far before they do.TenTonHammer wrote:Yes guard is powerful but many classes rely on it espically glass cannon slayer n choppas
I understand that, but timers last way too long. And 100% immunity is overkill I think. I'd much rather see a stacking reduction buff.Joshwa70 wrote:You can thank every moronic sm and bo for those immunities... also... you need to watch ppl timers if you want to avoid wasting your punt. That is on you.
For instance w/ no buff you are hit and CCed for the full duration, and after you gain a reduction buff in accordance to power of the CC received. For instance a full cavein might give you an instant 80% reduction to that particular CC group, so if you where cavein'd by another IB directly after it would only last 20% as long, and stack you up to 99%. So at the very least a kd/stun etc... would result in an interrupt.
There are a lot of things you could do. I just think what we have now is overkill. And I don't like the idea of outright immunities with no input from the player. Active skills are fine, and promote good play, passive immunities don't. It was just a lazy way of balancing CC without having to overhaul everyone's CC abilities and introducing a less harsh system.