noisestorm wrote:With armor easier obtainable i was rather thinking about something like better scaling on talis the lower your armor type is. Also that the WS scaling is bullcrap is another topic.
And Yes my idea would need quite some DB work too - i am aware of that. Changing the scaling of classes and their base stats isnt a big deal on the other hand. Also finding a formula can be a bit harder especially if its not suppused to be linear, but thats also something that can be figured and balanced out with some effort.
But just keep it coming guys - im interrested in what people think. Lets just hope the game will be AS balanced without LotD and RR100 as some believe it to be. Since i am not really sure on this one myself
To achieve the next higher armor class like soft -> medium, medium->heavy, you just have to slot 7x armor (head, shoulders, chest, gloves, boots, weapon, offhand).
I think this was intended since the types scale like 100%,200%, 300% and the talismans scale to barely fit the gap.
In order to fit the gap, 7x armor talis have to add up to the amount a full light armor has.
800 now in t3 which is 114 per talisman.
1300 in endgame t4 which would equal 186 armor per talisman.
Seems realistic to me.