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Combat formulas

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Nameless
Posts: 1152

Re: Combat formulas

Post#11 » Wed Dec 02, 2015 5:37 pm

it didnt got introduces cos of BW/sorc mechanic otherwise even mythic realized how unfair is some archetypes to gain quite huge difference at power from same lvl weapons items. I hope that is at WAR's code and can be used at some later stage of development
Mostly harmless

K8P & Norn - guild Orz

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Duodenum
Posts: 2

Re: Combat formulas

Post#12 » Thu Dec 03, 2015 6:03 am

Does anybody know how the chance to critically hit on a heal is calculated?

Annaise16
Posts: 341

Re: Combat formulas

Post#13 » Thu Dec 03, 2015 8:22 am

With regard to magic damage, the basic damage formula for caster abilities during the live game was:

damage = base value + (ability level x level factor) + (damage bonus x cast-time factor)

healing = base value + (ability level x level factor) + (healing bonus x cast-time factor)


ability level = the value in top right corner of the tooltip. It increased by 1-point with every experience level from 1-10 and then at every second level from 11 to 40. (Eg. at levels 12, 14, 16, 18, 20, etc up to 40.) It also increased by 1-point for every mastery point spent in an ability's respective mastery path. (It also increased by 1-point at each of the renown ranks 80, 84, 88, 92, 96 and 100.)

The (base value + ability level x level factor) parts weren't actual calculations. Instead, they appeared to be database values. These values are displayed when you mouse over the different levels of an ability on this website: http://web.archive.org/web/200905290016 ... px?id=1435
However, I recorded them as calculations because I found it more convenient. I just had to keep in mind that any value I calculated might be one or two points different to the database value due to rounding-off errors.

Cast-time factors had a wide range of values. These depended on the cast-time, whether an ability was direct damage or damage-over-time, and whether an ability was single target or aoe.

There was no weapon dps contribution to caster abilities (apart from auto-attacks).

An example of the damage formula for the BW ability Fireball would be:

base value = 67
level factor = 13.3333
cast-time factor = 3.0

Therefore,

damage = 67 + ability level x 13.33333 + damage bonus x 3.0

The level factor values and cast-time factors for most BW abilities can be seen at this link: http://i1229.photobucket.com/albums/ee4 ... y4bz31.jpg

This was basically how the ability values were calculated in the live game. I have no idea haw they are determined on this EMU. So keep that in mind if you check any ability values.

Dirtyburger
Posts: 11

Re: Combat formulas

Post#14 » Mon Jun 13, 2016 10:55 am

Idrinth wrote:found the calculation-spreadsheet at least:
http://idrinth.de/wp-content/uploads/20 ... ompare.ods
Im using that chart right now and i notice that when dual wielding, the most important thing for damage seems to be to have a really slow main hand and a really fast offhand.

Changing my main hand from
46,2 dps
2,7 speed
TO
53 dps
2,0 speed

(offhand is a 47,4dps / 1,8speed in both cases)

drops my dps from 3604 to 2953 which seems crazy.

How legit is that damage chart? Should i trust it? Am i missing something?

Bruglir
Posts: 29

Re: Combat formulas

Post#15 » Thu Aug 12, 2021 4:30 pm

For what it's worth, my old blog is still active and has just about all of the info on it (if you're willing to dig through it): https://bruglir.wordpress.com/category/ ... e-general/

I believe Idrinth also still uses these formulas in his Tank Calculator tool! https://tools.idrinth.de/tank/? And while that tool is designed for min/maxing your efficiency against dungeon bosses, it essentially works by assuming the enemy has specific stat caps, so you could use it for PVP too with some minor adjustments.
Destro: Bruglir (DoK)
Order: IPounceTheFace (WL), ItBurnsTheFace (BW)

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