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Potions and linements

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Nameless
Posts: 1148

Potions and linements

Post#1 » Tue Oct 02, 2018 12:43 pm

Problem

Stats from pots and liniments make reduntant many skills, tactics and remove class synergies which nullify alot of supporting skills that some classes bring on the table (ib for example, armor covenant, some marks/runes etc.)


Solution

So to avoid that problem and make more skills woth it I propose one of the 2 things

1. Remove pots and liniments totaly - it is quite drastic and I doubt ppl will like it but without these added stats the balance within classes will be better. That how armor stacking wont be issue and cloth classes will stay at or near cloth level of armor.

2. Change all main stats on pots and linies to magic power/healing power/melee power/ etc. Secondary stats change with flat %increasers like for weapon skill = certain amount of armor pen, for iniative = - chance on being crit and so on.
By doing so devs will got much easier time to balance classes and many classes will got additional worth of their skills
Mostly harmless

K8P & Norn - guild Orz

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