Problem: Skill only works well on solo situations and brings nothing to group play. mSH feels that it was made as a AOE harasser with decent burst if spec’d correctly. On a WB or organized small group very few, if any, use Taste like stuntie (a 13p ability btw). I know choppas and slayers have it, but they have it as an option amongst 3 mastery trees. mSH, on the other hand, have a limited amount of skills and tactics that are oriented for close combat and as such, using an ability slot for a self heal doesn’t make a lot of sense.
Solution:
Replace skill with something that can contribute to an organized or large scale fight.
Some examples:
Option 1: Increase damage pressure through one of the options
1.a) Buff: Ignore 20% armor for 12 secs on a 60 sec CD (like engineers)
1.b) AOE skill: Damages X amount and increases the crit damage received by 10% for 10 secs, 20 sec CD
Option 2: Make a finisher-like AOE (10-20 secs CD):
2.a) Finish ‘em off-like ability but AOE (obviously damage should be adjusted)
2.b) Corporeal AOE with a high damage coefficient (it’s gotta hurt)
2.c) Physical AOE damage ability with high coefficient (could be similar to sneaky strike), ignores 50% armor.
Option 3: If devs feel like this spec really needs a self heal, which I don’t like any dps to get tbh), the skill can be switched to an AOE damage set to maximum 10 players. Heals 50% of damage dealt on a 20sec CD
[Squig Herder] Tastes like stuntie
[Squig Herder] Tastes like stuntie
[BG] Amelios RR8X
[SH] Gittens RR8X | [SHM] Moquito RR 6X
[IB] Ambiorix RR 7X
[KOBS] Quarterback RR7X
[SH] Gittens RR8X | [SHM] Moquito RR 6X
[IB] Ambiorix RR 7X
[KOBS] Quarterback RR7X
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