Recent Topics

Ads

[Shaman] Fury of Da Green

Structured balance proposals should be posted here. Posts in this section will be taken into account during class balance reviews.
cfabr
Posts: 51

[Shaman] Fury of Da Green

Post#1 » Sun May 19, 2019 4:10 pm

Identify the issue:
Fury of Da Green (and propally also the AM version) seems almost impossible too cast, because the one you attempt too attack with the ability can either move out of range in no time, or you will loose sight because he/she runs behind an opstacle and there for the ability is cancelled.

Resolving the issue
Maybe make the ability an (well i don't really know the word), but make it cast like "sticky feetz", so you choose a spot too cast the ability instead of actually having too target someone. Or change the tactic Waaagh! Frenzy into something like 10sec CD for Fury of Da Green (maybe 5 sec CD for I'll take That), but make it an instant cast ability instead.

Ads

Who is online

Users browsing this forum: No registered users and 28 guests