Looking at the Path of Conquest abilities, a clear pattern can be seen - most of them focus on debuffing enemies:
- 1. Arcing Swing- wound debuff.
- 2. Staggering Impact- avoidance debuff.
- 3. Overpowering Swing- critical chance debuff.
- 4. To Glory!- AP regeneration debuff.
- 5. Slice through- AoE snare.
- 1. Toughness debuff- single target, fairly high base damage, 20 second duration, 20 second cooldown, reducing toughness by 160 (with all the points in the tree; perhaps more).
- 2. Strength debuff- single target, fairly high base damage, 10 second duration, 20 second cooldown, reducing strength by 300 (with all the points in the tree).
- 3. Offensive stats debuff- single target, fairly high base damage, 10 second duration, 30 second cooldown, reducing strength, intelligence and ballistic skill by 300 (with all the points in the tree).
Another idea I had was an execute ability, similar to WP's Hammer of Sigmar (High damage, increased chance of critical hit; usable only if the target is below 50% health). An excute ability for a tank, wouldn't that be too powerful? Maybe, although if any tank could have it, it's probably the Knight - as it has the lowest DPS potential. But that doesn't fit that above described Knights' identity (debuffing) as well as those three proposals.