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[SH] Sharp Toofs rework

Structured balance proposals should be posted here. Posts in this section will be taken into account during class balance reviews.
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zulnam
Posts: 760

[SH] Sharp Toofs rework

Post#1 » Thu Apr 01, 2021 9:46 am

Currently:
Git Em! will now deal X damage to all enemies within 20 feet of your target instead of hitting an additional time, and it's cost is reduced by 15 Action Points.


Proposed Change:
Git Em! will now hit all enemies within 20 feet of your target and it's cooldown is removed, but will only hit once and it's damage is reduced by 30%.

Alternative Change:
Ard Noggin now hits all enemies within 20 feet of your target, but it's damage is reduced by 30%.

Reasoning:
Big Bouncin' is the Squig Herder AoE tree, but between the two AoEs available (Bad Gas & Big Bouncing!) there is no filler AoE attack to maintain pressure. Once you've used those two abilities, your choice is to use one Git Em! AoE and then go Single Target or go straight to Single Target, waiting for Big Bouncing! to be available again (and hoping it won't be interrupted).

Conclusion:
This change would give mSH a needed AoE filler; an ability to use once or twice while waiting for Big Bouncing! to get off cooldown; as well as a way of maintaining AoE pressure when Big Bouncing! gets interrupted.


Edit 1:
Spoiler:
Ard Nogging alternative dmg reduction changed from 20% to 30%. The original statement that it does less dmg than Git Em! was incorrect.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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