Swordmaster Quality of Life Change Request

Structured balance proposals should be posted here. Posts in this section will be taken into account during class balance reviews.
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Uchoo
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Swordmaster Quality of Life Change Request

Post#1 » Sun Apr 18, 2021 11:01 pm

Hello,

There are 3 QoL changes that I think would help Swordmaster quite a bit.

Whispering Wind: Changing this ability to be activatable without a melee target would be massive QoL change for Swordmasters. When I play Black Orc, I can Waaaaaaagh! at any time and it adds a lot of flexibility to the class. On Swordmaster, using Whispering Wind isn't really a critical tool you can provide a group because you are often limited by if and when you can use the tool. It can lose the silence and I don't think anyone would really care. Silence is generally a weak form of CC, especially from melee. The ability could do absolutely nothing except reduce cooldowns and it would be an improvement. It could also be a Conal or Player Based AoE attack. Either would be fine.

Change one of the Blade Enchantments to proc on being attacked: Currently, all 3 Blade Enchantments can only proc on hitting an enemy with the Swordmaster. It's the exact same problem as above, when you are in a situation where you can't hit anything, you can't offer a large part of your utility to your group. I recommend Heaven's Blade, which would make it a direct mirror to the Black Orc's Da Greenest. This Blade Enchantment is also the most flexible to use as it offers the only alternative to a strong resist buff rather than a Knight/Chosen.

Crushing Advance: Same problem as Whispering Wind, it requires a melee target. It's a frontal cone attack but it requires a melee target, making the utility provided a lot harder to use. The ability is a functional mirror the Marauder's Interrupt but it's a lot more restrictive to use. It also requires you to be in the correct stance and that entire mechanic makes the Swordmaster/Black Orc slower and less reliable to play due to things like ping to server, but they generally do more damage or offer strong utility from higher stance abilities.

These 3 changes would be mostly low-impact on overall balance. The Whispering Wind change would be a large enabler for some types of play and might present a balance issue but none that I foresee.
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