In this topic I want to discuss the distribution of ability effects (Curse, Hex, Ailment) across classes.
I realize that the devs might not have the ability to change it yet but considering the proposal of Azarael to change group cleansing I believe this is something that should be considered before touching cleansing.
I used the waronlinebuilder as a source for this. While it is not up to date on everything I believe/hope it is still state of the art for the points discussed in this topic.
I summerized the ability effects of each class in this spreadsheet.
Identify the issue
As already mentioned there are three (cleansable) ability effects currently implemented in the game. With twelve classes per side one would assume that these would be distributed evenly among the classes. This is the case for Order but apparently not for Destruction, there are 5 classes that use Ailments and only 3 with Hexes.
Furthermore one would assume that there is some kind of logic how these ability effects were distributed. By looking at the Destruction classes one can see that each archetype (mdps, rdps, healer, tanks) has access to every ability effect (exception MDPS --> only 3 hexes available). For order this is not the case were each archetype has only access to two ability effects with the exception of the healers.
So there is no overarching logic how these ability effects were distributed for both sides. At least I can’t see one.
Why it is an issue
Issue 1: Unevenly distributed ability effects on the side of Destruction
With 5 Ailments, 4 Curses and 3 Hexes the healers who are supposed to clean hexes are at a disadvantage. This is just a numbers argument not counting the importance of the buffs that these healers can cleanse.
I can’t see any argument not to fix this (Aside from implementation/development issues)
Issue 2: Lacking distribution logic on Order side
For destruction the consequence of this is that DoKs can cleanse every important incoming heal debuff. Which is arguably the strongest debuff in game. While this certainly sounds very good for DoK players the Zealots get the short end of the stick with being able to only cleanse the somewhat less important Archmage IHD (compared to SW, SL, WH IHD).
On order side this issues makes group building sometimes awkward if you consider facing 2x heal doks group on a regular basis. Reason is that if you want to play with a white lion your 2nd DPS needs help to sustain the IHD. In 2/2/2 groups the only tank that can do that against double DoK is the sword master. Leaving IB/Knight as the second tank… and everyone knows what the preferred choice is there.
My conclusion is that the effect distribution favors some classes over others alone on the basis of their effect type and how cleansing works. I can’t see any reasonable explanation why this should be and therefore propose a change.
Proposal
Edited Proposal. Original can be found in the Spoiler
In my opinion it’s important to spread the most powerful debuffs evenly among the effect types with the goal of promoting class diversity for the opposing healers. A good example how to achieve this is shown by the distribution of effect types on Destruction. With the exception of MDPS every other archetype uses the three different effect types.
The goal would be
a) Fix the anamoly on destruction mdps
b) Create the 'perfect' split among archetype for Order as well
Proposal 1: Least effort
The least effort way to balance the distrubtion on Destruction would be to change the Marauder or Witch Elf effect from Ailment to Hex. Since Marauder are often considered the more 'potent' destro mdps I would prefer the change for the Marauder. This would enable WP and Archmages to cleanse the respective effects.
The least effort way to acomplish the 'perfect' split for Order would be
BW/Engi: Hex ---> Curse
KOTBS/IB: Curse ---> Ailment
Witch Hunter/Slayer: Ailment ---> Hex
I strongly believe that engi should be cleansable by DoK (Hex/Ailment cleanse) due to the grp cleanse/AE DoT problematic. So the BW would move to Curse. Which probably creates an outcry of epic proportions among the DoK players.
For the KOTBS/IB I would prefer the IB to change. Due to the fact that the WL (Curse) already has a outgoing heal debuff and armor debuff that can't be cleansed by DoK. Therefore the IB (who also has an armor and OHD) should change to Ailment.
For the MDPS change I don't have a clear favorite since IMO Slayer and WH fulfill very similar rolls.
Proposal 2: The easiest distribution to memorize
With the proposal above the archetypes would be split evenly among the effect types but there would be no other logic behind it. This makes it kind of hard to memorize what classes a particular healer can and can't cleanse. As far as I know a lot healer just rely on addons to tell what they can/can't cleanse.
If the effect types were distributed by race each healer would just need to know the race he can't cleanse and work from there.
A distrbution by race would also lead to the desired split of effect types among the archetypes.
My proposal would be
Dwarfs --> Ailment
Elfs --> Curse
Empire --> Hex
Greenskins --> Ailment
Dark Elfs --> Curse
Chaos --> Hex
An anchor would be again the pairing with Engi/Magus to DoK/WP. The second reference was that I wanted to keep BW/Sorc on DoK/WP cleanse this time.
Spoiler: