-lion fury should cost 40 ap as mara since they are perfect mirror. (drop 5 ap)
-the pet cost it's too high for something that can die,snare KD etc should be either 40-45 ap cost; 50+ ap is only a cost for aoe stuff which have very great impact and istantly apply to all targets like chosen woudns debuff.
-hack and slash is bad designed as op note, force you to spam hack, and is mandatory to use aoe:
1)slashing blade(..axe..what blade jeez...) should mirror mara ap cost which is 35 ap.
2)hack ap cost is in line with all other st melee spamable skill (30-35 ap)
3)hack and slash tactic could be changed into a general ap tactic ( cross mirroring somehow" keep on chopping" of choppa to enforce the cross mirror between slayer/mara with armor "ingore" vs "ignore" block/parry and choppa/wl with ap management vs another form of ap management) A 25% reduction could do or maybe a more sophisticated one your choice.
White Lion AP management
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- altharion1
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Re: White Lion AP management
Take 20ap off "Call War Lion
Take 5ap off Sundering Chop
Take 10ap off Primal Fury
90% of people on this server (who arent tanks) die in 2 gcds anyway. Giving WL the ability to do sustained DPS would be so OP. Not that i wouldnt love that....
Take 5ap off Sundering Chop
Take 10ap off Primal Fury
90% of people on this server (who arent tanks) die in 2 gcds anyway. Giving WL the ability to do sustained DPS would be so OP. Not that i wouldnt love that....
Re: White Lion AP management
From my point of view, giving WL the posibility to spam skills should not be the goal.
The main problem I have with AP is during longer fights.
While it is very normal to get AP problems in prolonging fights this is especially true for WL because of the need to recast their pet as soon as the cooldown ends = 55ap (first thing you will learn when playing WL: Never go in without your pet or you won't kill anything) and WL also needs to use Pounce for getting to the target because WL lacks any defensive skills or heals aside from the detaunt that help contesting enemys = another 35? ap.
The big picture:
The AP problems WL has is more or less a result of his design and the reason why he never found a place in premades in the past. His poor aoe capabilities and his fast dying pet makes him a second choice for premade BG's and his wanky AP managemant let him under perform in all possible roles compaired to other melee dsp.
Yes. There are moments where WL feel broken and totaly op to play against. Most of the time this is when the enemy group consists of a lot of squishies but this is almost never the case or you would win the game anyway.
A better AP management would help with his whole design idea. Get in fast. Unload damage and get out again. Repeat.
Right now there are to reasons why you cant repeat: Your pet is dead or you dont have AP or even worse. Your pet is dead and you need to spent AP for getting the pet back. Recasting the pet after the revive is super hurtfull too.
When you are ready to go in again your enemy has rezzt and recovered again. Pressure is something else...
The main problem I have with AP is during longer fights.
While it is very normal to get AP problems in prolonging fights this is especially true for WL because of the need to recast their pet as soon as the cooldown ends = 55ap (first thing you will learn when playing WL: Never go in without your pet or you won't kill anything) and WL also needs to use Pounce for getting to the target because WL lacks any defensive skills or heals aside from the detaunt that help contesting enemys = another 35? ap.
The big picture:
The AP problems WL has is more or less a result of his design and the reason why he never found a place in premades in the past. His poor aoe capabilities and his fast dying pet makes him a second choice for premade BG's and his wanky AP managemant let him under perform in all possible roles compaired to other melee dsp.
Yes. There are moments where WL feel broken and totaly op to play against. Most of the time this is when the enemy group consists of a lot of squishies but this is almost never the case or you would win the game anyway.
A better AP management would help with his whole design idea. Get in fast. Unload damage and get out again. Repeat.
Right now there are to reasons why you cant repeat: Your pet is dead or you dont have AP or even worse. Your pet is dead and you need to spent AP for getting the pet back. Recasting the pet after the revive is super hurtfull too.
When you are ready to go in again your enemy has rezzt and recovered again. Pressure is something else...
Re: White Lion AP management
Even with the AP issues it is quite easy to top scenario damage with WL due to the way they can deploy their burst due to pounce. Where other mdps will spend those seconds between targets. WL can kite off regen and then deploy it at will. Having a pressure dps that doesnt need to spend time between targets doesnt sound balanced to me.
Re: [Pending Final Review] White Lion AP management
Review results:
Proposal rejected.
Reasoning: AP management is not an issue in competent play. High AP classes that deal high amounts of burst damage have higher AP costs across the board and can be countered by running support group tactics and abilities, i.e. zealot/runie area buffs, including using personal AP potions.
Proposal rejected.
Reasoning: AP management is not an issue in competent play. High AP classes that deal high amounts of burst damage have higher AP costs across the board and can be countered by running support group tactics and abilities, i.e. zealot/runie area buffs, including using personal AP potions.
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