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[Implementation Feedback] Warrior Priest / Disciple of Khaine

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Penril
Posts: 4441

Re: Warrior Priest / Disciple of Khaine

Post#91 » Fri Dec 02, 2016 4:46 pm

If the thread hasn't been locked yet feel free to continue posting your ideas/suggestions.

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Pafsanias
Posts: 7

Re: Warrior Priest / Disciple of Khaine

Post#92 » Sat Dec 10, 2016 2:40 pm

I'm opening this topic under the idea that a future version of these classes will work around three modes/specs, with lockout times:

- Casted healing
- Melee/casted healing
- Damage

This being mainly for the sake of protecting the second mode, which is the conceptual one and how they should play. I freely admit that my ideal solution would be that 2 is the viable heal mode in small scale and 1 is the viable heal mode in large scale.

So, I want to see explanations, detailed ones, of the following:

1) Why cast heal WP/DoK are mandatory, in both small and large scale.
2) How that mandatory status is to be broken.
3) How their skillcap can be raised. My view is that this can be done in small scale by linking the melee healing to the casted healing, as at present, adding Divine Strike / Consume Essence and increasing the AP cost of Sigmar's Radiance and Transfer Essence. If you have an alternative suggestion to increase the skill requirement given what the class has, feel free to venture it.

This thread is not for suggesting that casting DoK/WP are fine. There will be a solution to the problems that they present, that's not in question here.
1) Wp and Doks are necessary to cover the cloth healers in sense of aoe heal and smaller hots with less healing output.
2) On live servers all healing classes were already to easy to kill due to the stacking heal debuffs (incoming and outgoing) and armor debuffs. The introduction of less armor on WP and DOK and the fact you force them now to do damage to regen
RF will make them too easy to kill. Even easier than a runepriest that has more armor than a warrior priest. On the DPS healing you need to give them more healing output with grace of sigmar/pillage of essence to be reworked for start and by adding some more passives on certain tactics to introduce hots for the dpsing.
3) Skillcap was already high on live. As i said all these debuffs and focusing made for all healers the life tough. Even if you were in full armor specc in wp. You cant have hybrid healing classes. Atm wp and doks are strangling to heal themselves in wz and rvr with these changes and they cant help the grp or the warband.
If you want to make them as the tabletop make them purely dpsers with high heal potential but high risk. Furthermore do we have any usefull data regarding the healing done on this server by all classes to compare the changes?

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Sigimund
Posts: 658

Re: Warrior Priest / Disciple of Khaine

Post#93 » Sat Dec 10, 2016 2:51 pm

Why do you say they are being forced to melee to regen RF? Do you know what Prayer of Absolution does?

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Tesq
Posts: 5704

Re: Warrior Priest / Disciple of Khaine

Post#94 » Sat Dec 10, 2016 4:05 pm

Sigimund wrote:Why do you say they are being forced to melee to regen RF? Do you know what Prayer of Absolution does?
challenge you to spam aoe heals with just that low rec you are forced in melee anyway and now you dont have the armor for that, the difference is even higer if you were heavy armor talisman slotted pre change.
Last edited by Tesq on Sat Dec 10, 2016 9:19 pm, edited 1 time in total.
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Pafsanias
Posts: 7

Re: Warrior Priest / Disciple of Khaine

Post#95 » Sat Dec 10, 2016 9:04 pm

Sigimund it may gives you 8 RF with less armor does that make you a frontline healer ?
And to be honest as long as devs allow Nbuttons in these game you will not see any increase in skill required to play a class.

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Sigimund
Posts: 658

Re: Warrior Priest / Disciple of Khaine

Post#96 » Sat Dec 10, 2016 9:23 pm

8RF and less armour makes you a backline healer. It's the backline stance. There is a stance system.

Pafsanias
Posts: 7

Re: Warrior Priest / Disciple of Khaine

Post#97 » Sun Dec 11, 2016 7:55 am

The point is not to make you a backline healer according to the OP. Right?

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saupreusse
Developer
Posts: 2386

Re: Warrior Priest / Disciple of Khaine

Post#98 » Sun Dec 11, 2016 10:03 am

Off topic:
Spoiler:
Pafsanias wrote:{...} And to be honest as long as devs allow Nbuttons in these game you will not see any increase in skill required to play a class.

We said it before: nb will be killed and you can quote me on that. We had lots of team discussions and came to the conclusion that it cannot stay.
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Sigimund
Posts: 658

Re: Warrior Priest / Disciple of Khaine

Post#99 » Sun Dec 11, 2016 10:33 am

Pafsanias wrote:The point is not to make you a backline healer according to the OP. Right?
Actually the OP said this:
Azarael wrote:...these classes will work around three modes/specs, with lockout times:

- Casted healing
- Melee/casted healing
- Damage
You're confused because you're not connecting the stances to the modes of play.

Prayer of Absolution makes you a backline healer and gives you as much RF as you had before any changes, twice as much in heavy zergs. Prayer of Devotion makes you a melee healer with some casts. Prayer of Righteousness is damage without heals.

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Tesq
Posts: 5704

Re: Warrior Priest / Disciple of Khaine

Post#100 » Sun Dec 11, 2016 11:52 am

Sigimund wrote:
Pafsanias wrote:The point is not to make you a backline healer according to the OP. Right?
Actually the OP said this:
Azarael wrote:...these classes will work around three modes/specs, with lockout times:

- Casted healing
- Melee/casted healing
- Damage
You're confused because you're not connecting the stances to the modes of play.

Prayer of Absolution makes you a backline healer and gives you as much RF as you had before any changes, twice as much in heavy zergs. Prayer of Devotion makes you a melee healer with some casts. Prayer of Righteousness is damage without heals.
no one is confuses, the aoe heal spam requrie both the 8 essence rec and be in close range for the aoe melee rec, and probably a chalice with the scalinng additonal regen.

You now dont have the armor for that, if at least vitality would give you 8 rec and cut half all your range heal then ppl would swap better between those.
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