Its data from my high rr sorc POV, trying to make the point that WHs as they are now are basically a non-threat for me in the current state of game. Yes, I, a Destro player am confessing that WHs barely present a threat, either I only meet bad WH players, or I never meet the good ones that can actually make a Sorc piss in their pants, or maybe the class itself is lacking when facing enemy rdps players.Dabbart wrote:Yea. Cause for example constitutes fact. And you only target competent r40 WHs right? What kills you in what proportion again might not be relevant. It’s raw data for one person, and not indicative of really anything.
It wasn’t a nice choice for timeframe. It is the time it takes for all the abilities to be used, expire, and on rotation. we can look at it over a 5min period if you want.. or 90seconds. Or 373 seconds. The time is largely irrelevant, the numbers remain the same.
And neither I, nor the balance forums care what randoms, soloers, or lowbies do or spec. This forum operates under everyone playing their class competantly. If players intentionally spec as glass cannons, then so be it. But You can’t use the argument that the change isn’t OP, because you don’t think everyone will even utilize it. Those that do, would be(imo).
You shouldn’t balance a proposal based on how many will use it. It’s use will be dependent on your tactics and spec, which is based on who you are playing with, and where. SC, RvR, etc. If your trying to say that you only ever use one spec or build then I think I found your problem... But most of the competent players I know actually respec a lot.
As far as I can tell, BW/Sorc archenemy currently are Disrupt rates and breaking LoS with their healers. Adding more 100% disrupts will not help this in any way. As you said, each class already has the ability to go shroud/m1. The difference, is now I could go shroud/m1, and then 23s later I have 100% disrupt again. 23s after that I can get another 14s of immunity. Or you could cycle them, so every 15s or so you gain immunity. Or just be clever with your timing and watch for any WoP/BB or other telegraphs.
The only argument I can see that kinda makes sense for this change is the stealth one. But I disagree with that, since it would in fact mean that whole steal thing, ONLY physical damage could prevent/break it.
Also, this could would help WE more so than WH, as Swift Movements already puts them on a shorter spike timer, but my issue isn’t with the DPS side of this, it’s the avoidance cycling. Hence, why I am basically ignoring the other shrouds/elixirs.
And assuming competent gameplay, a BW will be running BurnThrough tactic, which actually allows them to ignore WE Disrupt Elixir. So even if it were 30 sec CD instead of 60, they can still send Pyroclastic Surge and Fireball that lands home despite the WE choosing to spec for EoC and using that instead of other elixirs.
On the other hand, WHs who run Repel Blasphemy still drop dead because competent WEs know to hit them from behind or know to sever the blessing.
As for M1, it helps against Parry/Dodge, leaving you still wide open for Disrupt. Even then, competent enemies will you from behind meaning its not an absolutely guarantee of avoiding melee dmg.
And regarding Sorc/BW, if they are ever to gain any kind of upwards adjustment or ability to work around currently high rates of disrupt, it should also be balanced in the other end, that is allowing classes to exist that can actually perform well when it comes to competing against deadly magical casters who know how to keep distance from threats.
A well played Sorc/BW will notice the Disrupt Elixir and either switch target, or wait until its over to deliver the burst. The Elixir only provides some coverage (though not against good BWs with BurnThrough), and the remaining 23 sec you would still be dying against good rdps, business as usual.
23 seconds allows basically anything to happen. You could travel 200-300 feet, or witness several warbands clash and wipe, or die and resurrect half a dozen times in that timeframe. That timeframe is wide enough for any competent BW/Sorc to finish you. (especially with BurnThrough)
M1 doesn't help at all against Disrupts.
And regarding Feinted Positioning, it would probably open more new spec possibilities for WE. I have nothing against giving Swift Movement to WH, make a proposal for that if you want. Its a tactic that I myself don't really use, because after all, assuming competent gameplay you do not need to spam FP of the cooldown, and for WE there exist many other far better tactics. If more WEs would use Swift Movements combined with Elixirs on 30 sec CD, it means they are forfeiting other tactics that IMO are far more useful.
Question, would you be more open to 30 sec Elixir rotation if they were Blessings that WE/WH could remove from each other? Same way Repel Blasphemy is now treated.