That's why I like 1a and 2b. That gives you a 2s cast time, 10s cd ability that enables you to burst a target, with the stipulation that either part of the burst may get dodged.daniilpb wrote:I feel okay only with 2a.
To be honest Festering Arrow is a bad skill itself. Its cast time is ridiculously long and can’t be justified by any other following rotations like mage classes have. So this skill and tactic should get a full rework to be viable in any group, until then SW can’t get a decent spot as ST-burst dps class (for now it’s better get BW for ST dmg or Engi in some cases).
The reason these changes seem so strong is because going full Scout in this scenario takes away both of your knockdowns, leaving the go-to ranged spec as this:
waronlinebuilder.org - Shadow Warrior build
So to make it worthwhile (imo) it has to have some type of strong damage component. Is a 50% damage increase or a 50% crit increaser too much? Maybe... that's what discussion is for. I think dismissing it outright because of what other classes can or can't accomplish already is disingenuous.
Saying that it would be very strong with whispering winds is appropriate, which is why I noted that the devs can code it so that fester is not affected by WW (though to lefze's point, you can already provide incredible burst through Brutal Assault + Whispering Winds). The M2 you're thinking of is no longer part of the game. Unless you're referring to Outrider Patrol?Panzerkasper wrote:1a is absolutly not fine. With wispering wind and a M2 this becomes the sickest burst the planet has ever seen.
If you're lobbing fester arrows within melee range, you're gonna have a bad time. SWs are incredibly squishy while not in Assault stance, and a SW in Scout stance can be punished immediately (kd while in Scout stance, punt guard, purple rain).Toldavf wrote:1a with a swordsmaster and expert skirmisher = 1s spamables that hit around the fireball range. I would argue that its to much on the grounds of potential dps output.
Finally, yes if the initiative debuffs start stacking this would impact SW in a large way. However because a Scout SW wouldn't have Wrist Slash or Eye Shot slotted, I don't anticipate this would make Scout any better without substantial changes, and bringing up scenarios in the future that also haven't had time to be tested is kind of outside the realm of why Scout changes are necessary.