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[Dev] Tank morale overhaul

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Ysaran
Posts: 1220

Re: [Dev] Tank morale overhaul

Post#131 » Thu Aug 22, 2019 8:25 am

Natherul wrote: Thu Aug 22, 2019 6:04 am
TenTonHammer wrote: Thu Aug 22, 2019 1:12 am Not sure why this thread is even still open considering that the community as a whole shot this proposal(s) down in the water

At the same time I wish y’all would open up threads about all pending balance changes y’all want to do like the mSH change
As we stated prior, we have listened to the feedback given and have made some changes in an internal doc. The re imagined proposal is being written up for another round of discussions
Are you talking about this thread or about all the balance threads?
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roadkillrobin
Posts: 2773

Re: [Dev] Tank morale overhaul

Post#132 » Thu Aug 22, 2019 8:34 am

normanis wrote: Thu Aug 22, 2019 4:02 am weakest tank with morales is sm, and lets look in eyes of truth, after recent changes about morale gain, order non tanks have morale gain as chosem/black orc. u can put on sm morale 4th what u whant byt sm will never get it if mara will suck/drain u off (morale). isnt better start balance both sides about morale gain? and than change morales?
No it's not cos the Morale, Tactics and Abilities and the way they are used isn't the same on both realms which means you can't make blanket changes to Morales and expect a ballanced outcome. Order as a realm have better tactic and skills for utillity as a way to play with a better static output where Destro as a realm is dependant on Morale CD and it's uptime to reach simular ressault. Order are stronger at the early and late stage of a engagement if you start from zero, while Destro dominates the mid stage.
This is why changes affecting both realms equally never ever have had a ballanced outcome and why Mythic had seperate people working each realm for the thematic differance. At the core both realms are basicly copy/paiste, but for the details and thematics they had different designs and styles to reach simular outcome.

This way of design is imo much more fun, (even tho it's much harder to ballance) then basicly having the exact same mirrors that strive for the exact same type of combat on both side. This difference in realm design is intended. Mythic and MJ had the same idea of the other realm based games they made.
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TenTonHammer
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Re: [Dev] Tank morale overhaul

Post#133 » Thu Aug 22, 2019 1:36 pm

Natherul wrote: Thu Aug 22, 2019 6:04 am

As we stated prior, we have listened to the feedback given and have made some changes in an internal doc. The re imagined proposal is being written up for another round of discussions
ah i was under the assumption that you would be closing this thread and making a new thread for the revamped proposals
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Natherul
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Re: [Dev] Tank morale overhaul

Post#134 » Thu Aug 22, 2019 1:40 pm

TenTonHammer wrote: Thu Aug 22, 2019 1:36 pm
Natherul wrote: Thu Aug 22, 2019 6:04 am

As we stated prior, we have listened to the feedback given and have made some changes in an internal doc. The re imagined proposal is being written up for another round of discussions
ah i was under the assumption that you would be closing this thread and making a new thread for the revamped proposals
maybe, not fully decided if we continue same one or make a round 2 thread. Even so its the same thing but redone after feedback.

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carcharod0n
Posts: 24

Re: [Dev] Tank morale overhaul

Post#135 » Thu Aug 22, 2019 11:39 pm

Need to boost chosen 2h damage if you will force a 2h for raze , that moral just the be usable as something besides a guard/root/buff.repeat , because a 2h Chosen is not viable as is.
Chosen 80
Choppa 75
Squig herder 71
KOTBS 66
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adapter
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Re: [Dev] Tank morale overhaul

Post#136 » Fri Aug 23, 2019 7:12 pm

im happy for the M4 destro is gettin, finally you opened ur eyes and realized how unbalanced tanks are. But some M1, 2 and 3 are kinda off. Especially again, not allowin to use Raze? Whoever took Raze and made it what it is today, shame on you, you don't know what fun is.

Raze is such a gud and fun skill to use as a tank

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Onemantankwall
Posts: 523

Re: [Dev] Tank morale overhaul

Post#137 » Fri Aug 23, 2019 7:34 pm

Rereading the patch notes counting every time nath says "simply too strong" on order mirrors when some rando order bias runs around screaming destro op!!! Creates a good chuckle. Now will anything come of this besides a buried lock thread.
Lots of alts, more alts for the alt gods!

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normanis
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Re: [Dev] Tank morale overhaul

Post#138 » Sat Aug 24, 2019 4:12 am

roadkillrobin wrote: Thu Aug 22, 2019 8:34 am
normanis wrote: Thu Aug 22, 2019 4:02 am weakest tank with morales is sm, and lets look in eyes of truth, after recent changes about morale gain, order non tanks have morale gain as chosem/black orc. u can put on sm morale 4th what u whant byt sm will never get it if mara will suck/drain u off (morale). isnt better start balance both sides about morale gain? and than change morales?
No it's not cos the Morale, Tactics and Abilities and the way they are used isn't the same on both realms which means you can't make blanket changes to Morales and expect a ballanced outcome. Order as a realm have better tactic and skills for utillity as a way to play with a better static output where Destro as a realm is dependant on Morale CD and it's uptime to reach simular ressault. Order are stronger at the early and late stage of a engagement if you start from zero, while Destro dominates the mid stage.
This is why changes affecting both realms equally never ever have had a ballanced outcome and why Mythic had seperate people working each realm for the thematic differance. At the core both realms are basicly copy/paiste, but for the details and thematics they had different designs and styles to reach simular outcome.

This way of design is imo much more fun, (even tho it's much harder to ballance) then basicly having the exact same mirrors that strive for the exact same type of combat on both side. This difference in realm design is intended. Mythic and MJ had the same idea of the other realm based games they made.
for example in my opinion when mythic created this game they just put abilitie so its there without thinking (to fill free space) for example is mara morale drain vs wh morale drain. same location same point same tree byt only diference wh need to be behind while mara works 360. or shaman morale pump vs arcmage morale pump vere u neeed cast 2 sec. not talking about easy peasy chosen (good class what allows mistakes what u fix with tactics) so its good for beginer) when u said order have better tactics u mean mythic warhammer or nerfed ror order and buffed destro? what destro got from order and what order get from destro? i still think who faster build morale 4 =win. no extra crit (what is nerfed) no extra 660 wounds will let u survive . seems u ppl never look hao videos. ah yes win is also wb build and gear + zerg.
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dansari
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Re: [Dev] Tank morale overhaul

Post#139 » Sat Aug 24, 2019 5:05 am

Spoiler:
normanis wrote: Sat Aug 24, 2019 4:12 am
roadkillrobin wrote: Thu Aug 22, 2019 8:34 am
normanis wrote: Thu Aug 22, 2019 4:02 am weakest tank with morales is sm, and lets look in eyes of truth, after recent changes about morale gain, order non tanks have morale gain as chosem/black orc. u can put on sm morale 4th what u whant byt sm will never get it if mara will suck/drain u off (morale). isnt better start balance both sides about morale gain? and than change morales?
No it's not cos the Morale, Tactics and Abilities and the way they are used isn't the same on both realms which means you can't make blanket changes to Morales and expect a ballanced outcome. Order as a realm have better tactic and skills for utillity as a way to play with a better static output where Destro as a realm is dependant on Morale CD and it's uptime to reach simular ressault. Order are stronger at the early and late stage of a engagement if you start from zero, while Destro dominates the mid stage.
This is why changes affecting both realms equally never ever have had a ballanced outcome and why Mythic had seperate people working each realm for the thematic differance. At the core both realms are basicly copy/paiste, but for the details and thematics they had different designs and styles to reach simular outcome.

This way of design is imo much more fun, (even tho it's much harder to ballance) then basicly having the exact same mirrors that strive for the exact same type of combat on both side. This difference in realm design is intended. Mythic and MJ had the same idea of the other realm based games they made.
for example in my opinion when mythic created this game they just put abilitie so its there without thinking (to fill free space) for example is mara morale drain vs wh morale drain. same location same point same tree byt only diference wh need to be behind while mara works 360. or shaman morale pump vs arcmage morale pump vere u neeed cast 2 sec. not talking about easy peasy chosen (good class what allows mistakes what u fix with tactics) so its good for beginer) when u said order have better tactics u mean mythic warhammer or nerfed ror order and buffed destro? what destro got from order and what order get from destro? i still think who faster build morale 4 =win. no extra crit (what is nerfed) no extra 660 wounds will let u survive . seems u ppl never look hao videos. ah yes win is also wb build and gear + zerg.
Hao made videos of order wb as well, with 1-2 AM per group running pumps...
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normanis
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Re: [Dev] Tank morale overhaul

Post#140 » Sat Aug 24, 2019 6:38 am

he done it to compare arcmage vs shaman build morales. nice try . sacrefice mobility vs shaman mobility (shaman dont loose nothing from mobility just tactic slot) byt healer who need mobility need stay and spam 2sec heals to pump morale to tanks. dead healer no heals. nice trry
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