As said this evening, this is my post (note i think op proposal are reductive of the sich at hand and so i will do a deep analysis):
Class general balance problem:
-as per op analysis the wl "suffer" extremly a double life, it is an extreme pug killer and a easy removable treat due pet be killable in" serious group play session"
Pug killer analysis/stuff to change:
-pounce: simply put the cd is too short and this should NOT BE TAKEN in conjunction THAT easily with other CC skills or anti CC such leonine frenzy/brutal pounce-->pounce /brutal pounce /frenzy need to always all be put on 13 pt and have a min fo 20 sec cd. All movement skill MUST have in this game a cd which is 20 sec or more (snare excluded or balanced due archtype difference )
leonine frenzy:need his component of immunity removed ( aswell not be able to crit anymore); its a pet of DD not a "per se player" therefor it cant have a double immunity for pet ( such due wl one also affecting wl).
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pet dmg while in guardian / Trained to Threatened: dmg component must be reverted to pre torque changes (basically pet must do **** dmg unless leonone frenzie is on, it dont need to make huge dmg for being relevant and it's a pet, it should not do OP dmg, it retain his utility dmg from leonine frenzy and not from base plus it have other stuff core like pull make it relevant in any build.
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pull+charge synergy exploit: this is simple an overloocked exploit, the tooltip say "use skill" instead of "give any command" not keeping into account that your pull is melee so you can first commadd pet to attack and then press pull and do something you suppose
NOT to do
AND mara cant do in fact ......this way wl can profit for some "uber-lion" fast movement + pull.
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brutal pounce: it get op in conjunction with pounce due not having to loose too many stuff
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good stuff is out of mastery: the only small scale tactic a wl will buy from mastery is pack hunting this is an extrem discrasy between the rest of game classes the mastery stuff a wl player have to buy is very slim in comparions to some other classes.
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coordinates strike: this is where all the wl bust is based , yes is all about CS....this skill pack not 2 hits as name may suggest but 4, total dmg compared to other skills show is a x3 of most of dmg skill wl have (while also have another finisher as cull the weak as mara ). This skill need to work with out pet but have the 2x hit from pet removed.
Weak in organised setting
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CS is also the main weakness factor of wl: pet need to be 1) alive and 2) near player to benefith from it; all the burst a wl can do is based around this fact which is why is hard to counter wl ppl hardly chatch this and always dont know who of the 2 detaunt altought if they know they would always detaunt a wl and lol at pet. Small scale player know this and in fact kill pet not because per see is a treat (it is with pull) but especially since kill pet = remove --> a) crit tactic, b)pull, c) coordinates strike etc
So remove ANY requirement to have pet near you to recive those bonuses (any skill/tactic) pointed as exemple above, this will stop make wl being too easily counterable in group settings ( this will mean remove "pounce no cd "tactic aswell because is simply dont cut with how class suppose to be plaied and obviusly for balance reasons
-brutal pounce :once fixed some shenanigans it will stop perform well, this is alredy be treated in mastery as per CD and position as a coutner part of which elf rKD, this need to be changed into a real flegged rKD (pet pounce + kd at target, mirroring which elf one).
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remove ANY requirement of have pet near you to recive those bonuses pointed as exemple above (on CS for exemple etc), this will stop make wl being too easily counterable in group settings improving the consistency of: crit tactic, moral tactic , CS, (per new disposition aswell on 3 diff mastery).
To fix wl in wb:
As i have said multiple times
wl is flawled in masterys organization a simple re-organization will give wb wl an incedible boost
-the
second thing is re-arrange wl masteries as show down bellow-here in spoiler to achive a ratio-nalization in masterys
-the
third thing is remove the weakness of pet dying from
close bond tactics
General tonedown regarding external balance towards other DD and vs destru
-give
pounce a 20 sec CD, this skill is totally out of place down ther and with 10 sec CD, this skill is comparable in potency to a KD and should have the same CD and same palce aka 13 pt.
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remove leonine frenzy immunity, as sum of this and all others previously changes pet
speed need to have a base increase; so
if player is 100 pet is 110/115 (difference with player speed of course dont stack with charge). Remove and DONT fix speed training.
This is crucial as have a consistent speed, always the same or almost the same, make the pet behaviour more standardizise and in line more times with the rest of the game once the right speed is found. Also the pet base function should be reach without any enchantment and i bring attention to the fact that speed increase are more likely easier in result in be op than other type of skills in game.
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re-arrage/fix ALL pet skills as follow nerf thr snate in reality due the pet st snare being strong as a tank one, such snare is 1) un-skill, really l2p to any who gona def this, it's against the base game construction where all melee have 5 sec snare 10 sec cd of duration. If wl gona have another snare by play 1 specific mastery then it have to be complementary not overlapping & secure anti cleanse one. Snare is a tank job , it only mean wl can snare 100% of time if no cleanse( or more before tank arrive if he pounce ), not just as good as a tank.... point..
a) trained to hunt (name/icon un-changed)
.-leg tear (snare)--> nerf this to 5 sec / 10 CD
.-Maul ( st dmg)
.-Bite ( st dmg)
b) trained to kill (swapped name/icon with threaten )
.-gut reaper (st dot)
.-shred (st armor debuff)
.-fang and claw ( st 2x attacks in 1 gcd, basically what has been lost on CS)
c) trained to threaten (swapped name/icon with trained to kill )
.-terryfing roar (aoe AA debuff)
.-Claw sweep (AOE attack)
.-Lion roar (st taunt / interrupt)--> this should probably be changed pet tankign utility may be ok for levelling but is wastedin pvp and is redundant with other roar
DISCLAIMER & MASTERYS:
-ppl should STOP comparing wl to mara, wl have a kind of rKD similar to which elf even if not entirely, not all skill are cross mirrored from mara
-pet movement is bugged as i have report into this
https://github.com/WarEmu/WarBugs/issues/13998 so atm is a dam easy get pet immunity call him back, save him and send it over to pull etc.
-All skills are being re-arranged based on effects but they also fit lorewise with name of mastery (same goes for pet skills)
-All skill re-arragement DIDN'T nerf any build, all build can all still be made exept take in conjunction Brutal pounce with pounce, (aoe build has been buff tremedously by the re-arragement).
-If you compare "leonine frenzy" to "witchbrew" and "brutal pounce" to "on your knee" both from which elf you can see where these skills should be (as down here .....on 13 pt ...).
-Pounce is a movement skill it's a skill that close immediatly the gap (extreme movement) aka the total opposite of a kd (no movement), therefor it has have the same CD melee / rdd have for KD which is 20 sec and put on 13 pt as in rest of rdd since pounce is a ranged skill.
Conclusions:
-As per above re-arrangement show wl will still be **** strong even after all the rebalance and will not have anymore his weakness in group setting (both small scale and wb), WIN-WIN-WIN sich for everyone....
P.S:
- both mara /wl root m1 are dumb, they are far better than champion challenge if they last 10 sec, therefore both should be nerfed down to 5 seconds (as the pre 1.4.7 ninja buff sich).
-About Pet group heal argument i wanna point out that wl pet is toughter than engi/magus one. I think both engi/magus should e be increased in durability and regarding wl one it should be easier to controll but harder to kill. Regarding this it should recive again at least 50% of group heal even if being immune to aoe.
-wargrimmir option 2 even fi right ALONE WONT DO wl have so many points to spend which it dosent end to eb a trade out, you simply swap leonine frenzy for cull the weak, it need all tactics to be mvoed around so that wl is forced to have mastery and build restriction.
Thus that will even result into a wl buff since you will buff i directky all mid mastery core skill since wl gona spec deep into it with out loose nothing resulting in a even worst burst.