Armies of RoR : Chaos
Posted: Sat May 13, 2017 6:29 am
In the icy wastes north of Kislev dwell nomadic tribes of barbarians known throughout the Empire as the Northmen. Sometimes a powerful leader will arise among these savage humans, uniting the tribes into a great warhost that marches south toward Kislev and the Empire. At such times as this, the Northmen seek only bloodshed and conquest, for they are willing servants of the inscrutable Chaos gods.
The gods of Chaos are much more active in the lives of their worshippers than are the gods of other cultures. They reward their followers immediately when they are pleased, but are no less swift when demonstrating their displeasure with a devotee. A Chaos god can often show his favor by way of "marking" an individual with his symbol. This symbol bestows powers commensurate with the sphere of influence that the god controls. Further gifts and mutations are often bestowed if the god continues to be pleased with the works of his subject.
The most powerful and favored warriors among these human worshippers of Chaos are called Champions, and are exceptionally powerful in battle. Among them, strength is authority, and so these Champions are also the leaders among their people. Such creatures are so potent and so mutated they can scarcely be called human any longer. They tend to wield massive weapons that a normal man would struggle to lift, and are clad in Chaos Armor that is bound to their skin. These Champions of Chaos are among the most powerful and terrifying adversaries in all the world.
The Northmen that accompany their Champions into battle are called Marauders and often fight beside inhuman creatures such as the fearsome Beastmen. Sometimes they will even share the battlefield with creatures borne of pure Chaos energy: Daemons.
The Age of Reckoning is ushered in as a Warhost of the god Tzeentch, the Changer of Ways, marches on the Empire. Leading this terrifying army of evil is a powerful Champion named Tcharzanek.
Chaos Career Options
The Raven Host
In the lands of the far north, where tribes of savage barbarians worship the abhorrent gods of Chaos, a new champion has risen. His name is heard on the howling of the icy winds and the shrill cries of ravens. It is proclaimed in peals of thunder and whispered in the nightmares of men. He is Tcharzanek, Chosen of Tzeentch, and he will shake the very foundations of the Old World.
His warhost is vast, and counted among its numbers are hundreds of tribes that he has conquered. They are joined by the supernatural servants of Chaos such as the dreaded Firewyrms and daemons such as the ever-changing Horrors of Tzeentch. Many are the servants of the Champion, but among them all, the Raven Host is exalted. They are the deadliest, most potent and most ruthless of his warriors, fated to stand at the side of their dark master in the hour of his final victory over the Empire.
To be a member of the Raven Host is to commune with the essence of Tzeentch itself. Those who accept the gifts of The Changer of Ways are blessed with unimaginable power, and are forever changed. In the eyes of the Northmen, there is no greater honor, and each desires above all to prove his worth to the dark Champion and his Raven god.
It is to these most trusted warriors that the Champion will turn when the time comes to reveal the true nature of his attack upon the Empire.
Source : https://ageofreckoning.warhammeronline.com